Wednesday, March 28, 2012

Mass Effect 3: Massively Lazy?

Let me preface this by saying: This isn't a rant about the ending. It's not even a review. But as someone who finally finished the game, I came across a lot of moments and things that irritated the hell out of me. Not because they were necessarily awful, but just because they felt rushed. Instead of trying to make this trilogy end on a strong note and try to top Mass Effect 2, who some thought was one of the best games of all time, they decided to release a product that felt like they wrapped it up simply because they had to.







1. Poor Design


I didn't realize just how important quest logs can be. I guess I never thought about it, because I never ran into any real problems with them. Until Mass Effect 3 that is. While Mass Effect 2 made great strides of improvement from the original game, ME3 takes a step back in many areas, the quest log being one of them.


In Mass Effect 2, each quest would update itself with where you need to go, what you need to do, and when finished, who you need to talk to for that quest to be completed. No such luck with ME3. Instead, they give you a brief description about the quest at hand and no updates will be made until that quest is completed. Well, completed, or just made unavailable.


That's right, in another irritating note to the poor quest design, there are key moments in the game where the quests you have in your log will suddenly be unobtainable. It won't let you know that, it'll just keep the quest in your log. It also will continue to show the person you need to speak to on the map, even though that person may no longer be there. If they are there, they may no longer need that quest. None of this is really explained particularly well, and it can be frustrating that you decide to finish up your quests at the Citadel, get pulled into a story event, then realize that the quests can no longer be turned in. Thanks for the heads up, especially since I was fortunate to remember I grabbed the item from the quest since it doesn't seem to update in the log. Oh well...








2. Barebones Multiplayer


It's bad enough that Bioware went back on their word about the multiplayer not playing a part in the single player campaign, but it felt like they just threw the multiplayer in there as a bullet point on the back of the box. The multiplayer is competent, but it's just not particularly new or interesting. It's a horde mode. 11 waves of enemies, some waves more difficult than others, and you have to survive until the end. Nothing other games haven't crafted just as well, if not better.


While I feel the different classes do add to the multiplayer a bit, the transaction model of getting new characters and weapons can be frustrating since there's no guarantee you'll get anything particularly worthwhile. After spending almost $20 on new packs, I had some more medi-gel to use, one extra character, and one new weapon. Other items I did gain, but unfortunately, some were items that once you use them, you lose them. I don't like spending money on something I will get for one match. While they do tell you it is for one match only, you may not really understand what that means until you go back to try and equip it the second time. Like some other parts of ME3, it just isn't explained particularly well. You don't have to buy the packs with real money and can instead use credits you gain from winning levels, the same still applies. You don't know for sure what you get, and that can be frustrating. To me, it feels like they were trying to get an easy way out of actually developing a decent leveling mechanic and reward system. It's not particularly good in this regard.






3. N7 Missions


The N7 missions are probably one of the best examples of what can be the downsides of Mass Effect 3. Instead of intricately made levels, the player is dropped into a small map area where they need to either type on some keyboards or gather a few items before the mission is over. To make this more exciting, they throw in a lot of enemies to fight. Unfortunately, it doesn't change the fact that these missions are garbage. They are boring and add nothing to the game other than time spent in it. They are quick little missions that were thrown in just to give the player something extra to do. I'm still trying to figure out if they threw these in the main game because they already made them for multiplayer, or if they didn't want to make any more multiplayer maps so they used them for that as well.






I'll go ahead and discuss the From Ashes DLC here as well since the mission itself was basically an N7 mission. I don't particularly mind that the Prothean character was on the disc. Fine, whatever. Do what you want Bioware. My main problem is that if the only thing they added as DLC was the mission itself (or that's what I've come to understand), then $10 went to fund a quick 10-20 minute mission with a few cool cutscenes that was, for the most part, one of the worst missions I've played in the entire Mass Effect series. I would not be surprised if they had most of the Prothean things in the game, but were rushed to put the game out, and didn't have the mission itself done. So instead of actually finishing it, they decided to try and hide the Prothean viewpoint to the game although it felt like it was meant to be in the game originally. That aside, you do get a game-breaking weapon in the mission and the character itself is pretty awesome.






4. Import Problems






By now, the issue with importing faces has made its rounds around the Internet. One of the most important features of the Mass Effect series has been being able to import the character from the previous game so that connection with your character is still there.


Well, sorry for those of you who played both ME and ME2, because thanks to the coding being different, ME3 may not be able to read your characters face. Bioware was aware of this issue apparently as they were able to make an error message regarding this problem, but didn't actually think it was worth fixing at the time. Instead, a patch will be coming out shortly to fix this problem.


But that's not the only problem one could have if importing a character. Another I've heard about involves the relationship involvement of characters. If you decide that you want to play as a female character and romance a man in ME3, you are limited greatly based on past decisions. For example, the following are males you can romance in ME3 if you are a female:
  •  Garrus
  • Kaidan
That's right, two male characters. Thane and Jacob will spend time with you, but their relationship will come to a close in ME3. However, if you Kaidan or Garrus are dead based on the previous two games, you clearly won't get to romance them. Or, if Garrus is alive, you must have had to romance him in ME2, otherwise, you have no shot with him either. So unless Kaidan is alive or you have already given Garrus some lovin, you are left with some lesbian romances. That's great and all, but considering other characters in the game (does James Vega get no love?), it seems short sighted that a female Shepherd may not have anyone to love in ME3 unless she doesn't mind the same sex.









5. Tali









I love Tali. She was so sweet and smart and she was my perfect mate in ME2. I was so glad to know that I would get a chance to see her in ME3. I mean...reaaaally see her.



But why would I want to see her? What would I expect her to look like? I don't think it would really matter as it would probably disappoint me regardless. However, what they decided to do, was worse than anything they could have possibly done. Instead of taking the time to find a perfect face for her and craft it for the game as a big reveal if you decided to romance her...you get a still frame picture.



Okay, that's alright. This could still turn out okay. I mean, it's more thrown in there just to get fans off their back, but whatever. Perhaps they still put some thought into what she would look like. Maybe they crafted every line and mole her face would have considering how important this would be for fans, right?



*sigh* Nope. Apparently someone fell in love with a stock photo they found while searching Google for "pretty faces" or something, and thought it would work. No Bioware. It doesn't. If you weren't going to put an ounce of thought into what Tali would look like, just keep it a mystery. You'll probably still get some hate from the fans, but it would be better than just flipping them the bird this way. Hell, I probably would have at least got a laugh if it was a stock photo of Predator.



And I refuse to be the person to spoil what her face looks like. I'll let you look it up and get disappointed for yourself.









6. Flying around the galaxy



Another good example of ME3 stripping something out of ME2 would be when you travel to different planets in the galaxy. In the previous game, you could go to every planet and there would always be something there to scan and gain from it. In ME3, you can still look at every planet, but not every planet will allow you to scan it. Instead you set off a beacon in random parts of the system to see if there's a planet the EDI detects with an anomaly. There's no real reason to do it in this game whereas in ME2 you did, but they could have kept that feature from ME2 and condensed it to a smaller version instead of replacing it with what they did. A bad game of tag with the Reapers.



So there are specific systems that get invaded with the Reapers. When you search for anomalies by using a beacon, the Reapers become aware of your presence in the system. After so many times, they chase you down. This should be a moment of dread where everything that goes wrong possibly could and you just get demolished. Well, what happens...is much less drastic. Game over screen. No real punishment, nothing to really defend yourself with if you can't escape in time. Just load it back up and go right back in since it saves when you travel there. An almost pointless inclusion into the game that does nothing but rush you to get your quests done.



What I had hoped they did would be to do what they did in ME2 where you beef up the Normandy with weapons and shields. Then if you do engage with the Reapers, you may have a quick action cutscene or something to add to the conflict that gives some sort of reason for them to be there other than annoyance. But they didn't, so I will continue to gather my war assets that I barely understand and risk being gobbled up into a game over screen before restarting and knowing exactly where I need to go when I reload.









7. Story "huh?" moments



I'm not particularly sure if these would fall under glitches or not, but there were some questionable things that happened in my game of Mass Effect 3. The first thing I'll point out is this ultimate weapon to destroy the Reapers. Not only was one of the components one of the most obvious things in the series, but to think that in such a small amount of time, this weapon could be constructed seemed kind of weird. Especially since every system was being invaded by Reapers basically but this weapon was well hidden. I'll even somewhat ignore the idea that other races such as the Protheans knew of this ahead of time and still couldn't construct it in time, even with the item that was needed the most...although they apparently guarded it....but didn't bother to grab before they were destroyed.



I also had sex with a ghost. No lie, I banged a dead woman. I know necrophilia is frowned upon now, but according to what my Shepherd did, it's something that's not so crazy in the future. So I told you that I romanced Tali. Well, she later died in a mission. Her name was written on the board in the ship, I was distraught over it, and expected to see Ashley walk in or cry over a picture frame. Instead, Tali walked in as if nothing had happened, and we proceeded to get dirty under the sheets. After having the last pointless and horrible dream sequence, we had some pillow talk and went on with our lives. Well, I did. She went back to being dead. There will never be a greater one night stand.



Another thing that stood out for me, and the last one I'll bring up, was the final mission. I had two people with me, one of which was Garrus. Everything went to hell, and we charged to the final showdown. Big mistake. Everyone appeared to die. Instead, Garrus remained alive. Not only alive, but in space. I don't know how, but why the hell didn't Garrus inform me of this amazing teleportation ability he suddenly had? It would have saved a lot of load times on the Citadel if I could just teleport to the Normandy the way he did. So I finished the game by myself instead of having my companions with me, because they decided to ditch me and show up with Joker instead of sticking with me until the end. I'm just not sure HOW they did it...



Basically the point I wanted to get across was, how well did they think this through? As much thought that went into this series, they left some pretty obvious things in this finale that they just made. Things that doesn't take much thought, and perhaps, I'm the idiot here. Maybe it was explained in a throw away line or perhaps I blinked during a sequence, but the way some things just played out felt odd, out of place, and made no lick of sense.









8. The End



I lied. I'm sorry, but the end has to be discussed a bit. I wish I could go on a tirade about how it was one of the worst endings ever and Bioware should be ashamed of it...but I'm not. I didn't think it was particularly bad, just...lazy. I don't know of a better way to explain it. There were some big choices in this series, and it should have ended with the BIGGEST. Instead, it ended the way it did. There were multiple ways to make the game end, but there weren't that many differences between them.



That's what is so disappointing to me about the ending. The choice just didn't seem important. The series itself became what it did because of how the choices played out, and this one...didn't really matter. And it's really hard to describe it without spoiling it. But it's sad to know that the game ends with a whimper. It also ends too neatly considering the scope of the game. I may as well have finished the game by pressing a button. That's how uneventful, uninspired, and lame the ending is.



The only thing worse than the ending are the people going crazy about it demanding Bioware to release a better one.















But really, the game itself is great. I would recommend it to everyone and despite how I feel they took the easy route on many parts of the game, it is still quite an amazing experience especially if you played the first two games as well. It could have used some polish, could have used some extra time, and would have benefited greatly had they put more effort into improving parts of the game. But if there was a way to finish off one of the greatest game franchises of all time, there were worse ways to do it. But there were also better ways. But I don't regret playing the game one bit.


Saturday, March 10, 2012

I am gamer, soon to be father

In December, we received some amazing news that we had been hoping to hear for over a year. The wife and I are expecting our first child. It was somewhat unexpected. We had been having problems conceiving, and was told by the doctor that tests may have been needed. So when the wife was late (again), we didn't think anything of it. Three months later, it still feels surreal and dreamlike. I'm going to be a father come August 4th. Poor kid.

The worries flood my mind. Will I be a good father? Will I be able to take care of not only the wife and myself, but this new addition? Will I get sick or pass out in the delivery room due to anything I may see while in there? And the one that gamers like us may ask, although it's the least important, how will it effect our gaming habits?

Is it trivial? Sure it is. But gaming is more to me than a hobby or something I do when I'm bored. It was an escape. A way to get my mind off a stressful day or to divert my attention from troubles in the real world. It has always been like that for me. I never had high self-esteem growing up and never really wanted to be around my friends. Gaming was my friend. It was there when my parents were downstairs screaming at my brother about the trouble he was in yet again or when I was lonely at home because I didn't have a date like my other friends. When I hated everything about my life, video games was there for me in a sad, pathetic, god-I-have-nothing-else-in-my-life way.

While my life has gotten better (HEY! I'M NOT LONELY ANYMORE!), I still have my down days. I have days where running around slashing people with a sword or jumping over pits of spikes is the world I want to live in at the moment. Why the hell do I want to worry about bills and my job all the time? Being an adult sucks. I still have bouts of depression I need to overcome, even with the support of my lovely wife. Gaming is that extra help for me. And with a baby on the way, I might finally lose a chunk of that help.

So the question I keep asking myself, am I ready to give up something that has always been a big part of my life for something that will eventually become one of the two biggest things in my life? And the answer is...maybe I won't have to. Sure I'll lose time to do so. I don't expect my wife to do everything for the baby so I can spend time running around the American Revolution in a white hood. That's a divorce waiting to happen. But I have to do something I've always been terrible at, and that's managing my time wisely. If I know something needs to be done, I have to get off my fat ass to do it. Don't rush the baby to sleep so I can sit in front of the tv and play the next iteration of the Playstation or Xbox. The baby will eventually nap. I can stay up late or wake up early to play games if need be. It's time for me to be a father, as many of you are or will become. And judging from the site you are on, I'm sure you found a way to make it work or will find a way to make it work. I will too.

And who knows, I may even be able to make a future gamer out of this kid.


So to those of you gamers with children, how did you notice your gaming habits change? What sacrifices did you have to make? What wise words can you share with me to help calm my soul about being a gaming father?

Saturday, February 11, 2012

No Sweat Off My Backlog

There's a looming dread that we as gamers have when we buy games. The nagging question we pose to ourselves every time we fork over money to experience another fantasy world we can run around in. No, it's not "Can I eat cheetos without getting any of them on my controller as I shoot people in the face?". No. The question we ask ourselves is, "Will I ever get around to playing this".


And it's a fair question to ask. There's only so much time in a day to commit to our hobbies and enjoy ourselves especially if we work a 8-5 job, have a family who needs attention as well, the preparation and consumption of food to live, and trying to get enough sleep to do it all over again day in and day out. We aren't all fortunate enough to be game reviewers who get to live the life we all dream of. Sitting in our underwear (if it's washed) for hours at a time playing video games and getting paid to do it with occasional trips to the store to fill up on Pepsi and Slim Jims.


So since we all don't get to live that life of luxury, we may have an ever-growing stack of games that soon rivals the minutes spent playing video games a week. I see people ask the best way to minimize this stack and this post is my attempt to utilize my amazing intellect to inform you of how to ease this dilemma. It may result in sacrifice and sadness. But in the end it will be worth it.


Duke Nukem For Never

Stop kidding yourself. You are never going to get around to play that copy of Dark Sector that you have been holding out on since release day. I don't care how eager you are to pop that game in, if you haven't done it by now, there's a chance you never will. The only way you will ever play that game is if society collapsed and the only things you had were a X-Box and Dark Sector. And even then, you would be trying to find an internet connection to download games.

Getting rid of games you haven't played yet is a difficult thing to do. I'm holding out on my copies of Heavy Rain, Two Worlds II and God of War III in hopes I'm going to get around and play them. I'm not. I know I'm not. But the hope still shines. The problem is, there are games continuing to come out that I'm going to buy and will play before I ever see the opening credits to these games. Take a look at the backlog and ask yourself, "Am I ever going to play this?".

And there are two good reasons you should ask this. The first is: How long have you had it? Let's face it, the longer you have a game, the less appealing it is to go back to it. Newer games are coming out, and staying on top of those are top priority. Then there is also the second reason: They may not hold up. While older games may have a nice artstyle and simple gameplay that holds up over time, the newer generation of games don't do so well. The realistic graphics tend to look more like garbage the further you get away from it's release date, the controls get worse as developers find better ways to implement them in games year after year, and there's a chance that the most interesting story devices in the game have already been spoiled to you since spoilers are rampant on the internet.

While there are games that are clearly classics you should hold out on, don't worry about saving every single game. Not every game is going to be a Portal or Shadows of the Colossus. Do a little research on some games you are unsure of, and if they don't seem worth it, trade them off. Homefront is not going to be a classic game 5 years from now. No use in holding on to it.


Single Sitting Single Player Session

Another way to plow through the backlog is to find games that are relatively short. So for example, let's say you hated my advice from the previous point and you just have to get balls deep in Homefront. I mean why wouldn't you? It was...well...you just want to see what all that marketing went into. The good thing about Homefront is that the single player campaign is relatively short. If I remember right, 4-6 hours was the mark most people finished the single player game in. Fantastic, especially if multiplayer isn't your thing.

Find games with short playthroughs and finish them up. It's an easy way to knock out some of those cases in your backlog if you can figure out which one's don't take that long to beat. Skyrim is a no-no when it comes to backlog cleaning, but if you want to get that copy of Arkham Asylum off your shelf, it's an easy game to finish in one or two sittings unless you want to torture yourself with the challenge mode. Just be realistic in what you know you will sit down and play for hours on end. The Dragon Age's, Fallouts, Elder Scrolls, Mass Effects...don't bother. Save them for last. Knock out the quick and easy games and be done with them.


Take a Break With Multiplayer

Multiplayer games are tricky. It's more for quick experiences and they should normally improve with every iteration of the game. I doubt there's a lot of people playing Call of Duty 3 when they have Black Ops or Modern Warfare 3 on their shelf. But it's a case by case experience as people enjoy certain maps or layouts or they may not like new features the games have, so it's difficult to really say get rid of any old games that are multiplayer driven.

So keep them. It's against this blog post in a way since I'm trying to give you ideas to lighten the load, but don't play Battlefield or Call of Duty religiously. Use them as nice transitions between games. Once you finish a single player game, give yourself some time between games by playing some multiplayer matches so you can get through some of those games. Instead of jumping headfirst into them, you may realize the next time you go back to it that you don't really enjoy it as much as the first time and you don't need it anymore. Then get rid of it. If you find yourself putting in one particular multiplayer game more than another, keep the one you like and get rid of the one you don't. And if you find that you don't really have a lot of people playing that multiplayer game with you and all of them are on a different one, go with where your friends are. Multiplayer games are always more fun with friends.


Don 't Be Brash, Save Your Cash

Stay away from the Cheap Ass Gamer video game deal forums. Trust me, it's hard to do. I can have $5 in my account, but as soon as I see a Amazon warehouse deal, I'm tempted to spend the rest of that $5. Remember, you came into this predicament by spending money. SO STOP IT! Don't allow the great deals to cloud your judgement and cause you to pull out your credit card and spend $15 on Rage.

Video game deals are not that hard to come by. While it may be torture, simply wait. Most games will drop to incredibly low prices, and by the time you get around to playing them, they'll be cheaper than when you originally bought them. If you don't have the willpower to stay away from the deal forums, double check to see if it's dropped in price before. Some games will drop for a limited time, and when they do, it's almost a guarantee they'll drop to that price again if not lower. Not to mention there are plenty of places to find deals. Black Friday is always a nice time for cheaper games, Gamefly has pre-owned game sales once in a while, Best Buy deal of the days, Warehouse Deals...just keep an eye on everything. But don't get trigger happy with the wallet. Keep an open mind to the possibility of lower prices and talk yourself out of it by going "It can get cheaper...".



So that's a few things I try to do to keep my game collection limited. Some may roll their eyes and think I'm foolish, but it works. It's not perfect, as I have plenty of downloadable games in my collection I haven't touched along with a few disc games that are still in shrink wrap. But it does help.

But if all else fails, you can open up a rival trade-in store.

Friday, January 6, 2012

Triple Threat: Console Wars 2012

EXTRA! EXTRA! READ ALL ABOUT IT! IGN REPORTS BIG E3 NEWS FROM MICROSOFT AND SONY!

News on upcoming consoles isn't anything...well...new. Ever since the WiiU was revealed last year, little bits and pieces have been swirling around the internet about Microsoft and Sony's next console. We hear that a Sony developer is working on the specs for the console while Microsoft is putting in a DVR. Despite the "10-year plan" that Sony has reiterated like verbal diarrhea, I don't know if they will be able to hold out another 3 years. Microsoft is in the same boat claiming that the Kinect is it's anchor until the next generation of consoles, but other than causing paranoia about sexcapades in front of the Kinect, it hasn't done much of anything.

So perhaps Nintendo has forced the hands of the other companies. No company wants to be the last to release their console since that clearly means they will be the worst in sales. I mean, why would any company want to see the sales that Nintendo did with the Wii, am I right? Open the flood gates to the rumors, because there is no doubt that the next-gen consoles are in development. My main concern is whether or not they learned from their mistakes. The following is, in my opinion, the biggest mistake each last-gen console had and what they need to improve on the most to come out on top this upcoming generation.

1. Microsoft - Better Hardware



So Microsoft released the first last-gen console showing great graphics with an impressive system and an online service that still hasn't been challenged. But is there really a point in challenging a system that may not even work? Say what you will about the waggle of the nunchuks on the Wii or the boring interface on the PS3, the systems worked. Now, the PS3 suffered from the yellow ring many years later, but almost right out of the gate the Xbox 360 gave the finger to it's customers and died quicker than a pet goldfish.

While Microsoft may have fixed the problem in later consoles and did everything they could to fix the red-ringers at the time, it doesn't excuse them from the faulty hardware they put out almost a year before the other two consoles. If they have to wait another two years to release the next console to make sure they don't run into the same backlash they received six years ago, they need to hold off. But if console development is anything like game development, they may just force it out as quickly as possible than hope the patches they release later will fix everything.


2. Sony - Don't force me to sell my child into slavery


Had I been stupid enough, I may very well have found out how many pints of blood and sperm samples I needed to sell to afford a PS3 at it's launch. My god Sony....$500-$600 for a new console? How in the hell do you expect to sell people on that? Blu-ray? It's no HD-DVD. Nice try Sony!

I don't see them making the same mistake twice. One of the rumors coming out of this next-gen console creation has Sony using a lot of third-party materials to help keep costs low. Most people didn't understand the whole "core" terminology used in every write-up about the PS3 before it came out and in the end it didn't matter. I don't need to know what's under the hood as long as it looks nice on the screen, runs fine, and like most console hardware, is outdated in a matter of months. Keep the console cheap and you have a better chance of selling it. But just in case, my wife will be delivering our first born child in August.


3. Nintendo - Last in love


Do I even have a right to tell Nintendo what they did wrong last gen with the Wii? The amount of green they made with that console is more than I will have had in my entire lifetime. They started out last in the race but snuck up on both Microsoft and Sony, clubbed them in the legs, and took off running past them without looking back. They owned this generation of consoles.

Yet, despite the Wii sales numbers, nobody gave a damn about the Wii. The majority of games people wanted to play were first party games and those came once or twice a year. Third party support went elsewhere and it's online store was a joke despite the amazing back catalog Nintendo has. Add to it the mixed feelings of the controller and the lack of HD and you have a book-end to keep all your 360 and PS3 games straight and upright. The WiiU has the biggest improvement to make, and that's keeping the attention of gamers by proving that it is the console that not only the developers want to make their games on but the gamers want as well.



I'm excited for this next generation of consoles. While I don't expect the leap to be as large to the next-gen as the previous-gen was, there's a sense of excitement new consoles bring. Seeing new games that look amazing reminds me of looking through old Nintendo Power magazines astonished at how crazy the upcoming Nintendo 64 games looked compared to the SNES I had at the time. I think back to when I used to play the demo disc that came with my Playstation even though it only gave me the first level of a few games. I was playing games that weren't even out yet! It was a crazy thought at the time for me. To be able to play games with people who weren't beside me was something I never would have thought would happen when I played Super Mario World at a friends house before going to elementary school.

I want to know what the next generation of consoles have in store for us. I want to know what breakthrough will come next. Whether or not you are ready for a new console, I would hope you are ready for the possibility of new innovations to come to gaming.

Friday, December 9, 2011

It's That Time Again: Games of the Year

The worst thing about the end of the year is not trying to figure out which games you loved the most, it's to look back and realize...man...I didn't play all the games I wanted to. So coming up with a Game of the Year list is a tad frustrating, because there are plenty of games that could be on this list that aren't simply because of the time or money that didn't allow me to get to them. So as a heads up, I want to make everyone aware that I have only played games on the Playstation 3. Due to how my house is configured, the Playstation is the easiest console to own and play on. After a year of my Xbox 360 collecting dust, I went ahead and got rid of it entirely. Which is why no 360 games will appear on this list. Here is my list, in order:

10. Little Big Planet 2



It's hard to believe that the year started out with this. Little Big Planet 2 came out shortly after the year started and tested the minds of players around the world. While the game itself still suffered from a weak storyline about a space dragon who tried to devour everything and a little sackboy who finds ways to get around the universe gathering allies, the levels themselves help you forget about the lingering narrative problem both games have had. Greater improvements with the physics in this game, although Sackboy still has that "lift" in his jumps and hesitation when he jumps, along with more creative levels from the developers made me eager to get through all the levels to not only see what was in store for Sackboys' story, but also the variation what can be done.

Sackboy himself is still as adorable as ever and the developers were smart in allowing people to pull over the content from the previous game into the new game. Allowing players to keep all the costumes that were available from the first game was a major plus and adding the number of stickers and hats only made it that much better. They then went an extra step and found a way to link the games in multiplayer as well allowing people playing the second game to jump into levels made in the first game and play those as well.

The level creation has always been something I've never been good at. I've never quite figured out how it all works, but at the same time, I can tell when it's been improved. Using the term dumb-down may be seen as a criticism, but for this game it's a much needed addition to the user-generated levels. And they did exactly that for making your own levels, they dumbed-it-down. They added more tools and tutorials to help out people with creating whatever comes to mind including adding ways for story beats and linking levels. This of course ended with a ton of levels created simply for trophies, but that's something that's unavoidable.

While a lot of games make vast steps past it's predecessor, Little Big Planet 2 did something not a whole lot of games can do. They made their previous game almost pointless to go back to. While the story is different and the costumes are not the same, finding ways to incorporate the first game into the second without needing the first game was an amazing feat and one of the best ways to start the year out.

9. Mortal Kombat


I'm not normally into fighting games. I'm terrible when it comes to specific button presses and combos are never something an opponent has to worry about from me. Mortal Kombat is one of the few games that despite my inadequacies in the fighting department, I can still find quite a bit of pleasure in.

The fighting itself is still very much Mortal Kombat. You can expect fatalities at the end of your match, maneuvers only certain characters can use, fluid controls, and uppercuts that will take you into a new part of the level. While teleportation can be a frustrating opponent move used by what seems like half of the characters in the game, the game itself feels balanced in the move department. You won't find yourself stuck in the sweep glitch that the original game allowed players to manipulate, but the feel of the original Mortal Kombat is something the new Mortal Kombat exudes.

Mortal Kombat has always had a storyline that I have found incomprehensible. Too much has happened and since I haven't played every game, I have become lost in the MK lore. Luckily, this game throws that to the wind and offers a sort of reboot that bounces the player back to the beginning and adds a sort of "alternate timeline" to the events of Mortal Kombat. Much easier to follow and no previous knowledge is needed. I believe games like Tekken could take a beat from how Mortal Kombat approached their story.

The best mode this game has to offer is not the story mode or even the multiplayer. Instead, what it has are the challenge rooms. While there are rooms where you fight against three other characters, the most fun is had in the quirkiness the rooms provide. There is something oddly enjoyable about seeing your characters arms fall off and realize you have to win the match only kicking. With hundreds of scenarios to choose from, this mode provides players a nice break from the regular game.

Playing the original Mortal Kombat


8. Catherine


I felt lied to. That's what crossed my mind after finishing Catherine. The box art, the advertisements, the pictures...all pointed at a possible dating simulator. And as someone who has never played a dating simulator, it intrigued me. Instead what I got was Catherine. Instead of a dating simulator, I was playing a horror game with puzzle-platforming gameplay. In the end, I was still glad.

Catherine stars Vincent, a man who has trouble sleeping because every time he falls asleep he becomes a man sheep. He inhabits rooms with other sheep who are trying to make it to the top of a stack of blocks while the bottom falls out from under them. Usually, it's because a large horrifying creature is chasing them trying to kill them all. When he wakes up, he can't remember what he's been dreaming about. In the main world, he's questioning his relationship with his girlfriend Katherine while bumping into a new bombshell Catherine. Let me tell you, that caused a lot of problems when I was trying to explain the story to my wife and brother-in-law.

While the puzzles the dream world provides were not terribly hard and involved a bit of strategy, it's also where the game suffered the most. There didn't seem to be enough variety in the puzzles and each dream could have had one or two less of them since each dream had 4 -7 block puzzles each. But to add to the difficulty of the puzzles, there would also be a number of other sheep who were also trying to survive this level. And while they didn't seem eager to reach the top, they had no problem trying to make sure you didn't. So these added to the strategy by trying to find ways past them of ways to take them out of the level entirely.

Instead, the game should have stuck to the best part of the game, and that's the story. The idea that men are dying in this world in their sleep and that Vincent is someone who looks to be heading down the same road was fascinating to me and had me engaged. Adding to that, Vincent has friends that were interesting and fun to listen to and I wish the parts of the game with them in it was expanded. The thing that I have to keep reminding myself is, the in-world gameplay part...didn't really have much gameplay. It was links between the puzzle sections. Vincent is in a bar surrounded by people (who you meet in your dreams as sheep) and you talk to them and give them advice. Since the characters were so distinct and interesting, I loved this part, even if it meant I didn't get a lot of gameplay in. Just listening to their stories and the excellent voice work was well worth it. Add it to the amazing graphics and it was a world I wanted to stay in.

While I feel Catherine may have been a better game as a dating simulator, it still held it's own as the game it released as. The characters in this game were some of my favorite characters in the games I've played this year. They had a life to them most games can not express. If Catherine expanded on it's positives and focused less on it's puzzle aspects, it would be much higher up on this list.

7. Infamous 2


While Infamous 2 suffered from some flaws, the greatest flaw it made was releasing during E3. This game was overlooked by games that weren't even out yet and reviewers didn't have the time to review it. So some outlets didn't get an Infamous 2 review out until almost two weeks after release.

Cole McGrath makes his return from the previous game and it starts out with a bang. Watching your old city get trampled by a giant monster was pretty amazing and a great way to bring players into this game. While the overall game isn't terribly difficult, too often you find yourself outmatched by sheer numbers. Most enemies can either teleport to where you are or shoot projectiles at you. And when there is twenty or so enemies around, this can cause a problem. Even though they have given Cole more powers to play with, the overabundance of enemies can still cause frustrations.

Getting around the city is still a blast grinding on rails and hovering over large gaps, though the biggest improvement on this came in the DLC follow-up "Festival of Blood". And while Festival of Blood only provided a few hours more of content, the new way of travel made me yearn for an easier way to make my way around New Marais.

Infamous 2 expands on it's mission structure that plagued the first game by adding many more missions and going the Little Big Planet route of user-created content. At a certain part of the game, the player can access missions that other players have created that allow  for more mission variety. They can also add a story to the mission, which can kind of break the game depending on what the user decided to make. One mission in particular had me chase down Cole's friend Zeke around New Marais in an attempt to kill him. Considering his part in the game...it doesn't quite work. However, it was a nice thing to add to the game, and can help mix up the mission structure a bit.

While most of the lead-in to the game focused on the look of Cole and what his voice sounded like, as a whole, this game was overlooked. But with everything Sucker Punch added to this game, it has me looking towards the third game. I would love to fight more giants, because this game had plenty of them and they were all pretty good.

6. Dead Island


If this list was about game trailers of the year, Dead Island would have taken the top spot. The initial trailer featuring the little girl dying while the adults tried to fight off the zombies was heartbreaking and set a tone, that if pulled out in the game, could make this game one of the best emotionally-driven game released in recent memory.

However, Dead Island failed in that regard in every way possible. I found myself not caring about any particular character in the game and found most under-utilized, including the forgettable main cast. The one character who receives the most character development in the game is a female mechanic who loses her father due to the zombie outbreak. Unfortunately the bad voice acting and cheesy dialogue ruins what should be emotional moments between them and everything about this plot line is predictable and ends just how you think it would. This isn't a problem this one plot line has, as the majority of the game's plot is cliche'd and can be figured out rather quickly. If you come to this game for a deep story experience, you will be let down.

But where it fails in story it makes up in level design and overall development. I have always had a problem in first person games with combat, but Dead Island was able to correct it and make what is normally a terrible melee experience into a likable one. It's still not great, but it works. And in a game like this, that's really all I need. Having two methods of melee also helps, where you can either have the normal swing of a melee weapon, or you can use the analog stick to pinpoint on the zombie where you want it to hit. While it isn't perfect, it works pretty well. Especially when you add to the fact that zombies are able to have their bones broken. The sound of hearing the bones break is superb and having the zombies arm go limp and attack you with headbutts is wonderful. This small, but important, gameplay mechanic adds an extra touch to the game that I think a lot of RPG's should take into consideration.

As far as level design, what can I say about this game? It's beautiful. Clearly a lot of time was spent making this world look as fantastic as it does and it is a big game. The main problem I have with this game is that the best level is the first one. It's nice to have a game that doesn't involve zombies chasing the player through an empty city and I was hoping this game would be it. There's a nice contrast the resort level provides having a gorgeous are overridden by zombies and dead bodies lying around. But that changes as the later levels move into a city, a jungle and a jail. All zombie tropes I would have preferred to avoid. So it's sad that the best level is what they start with, but all levels are well designed and look amazing. But it will be hard to recapture that resort feel if a Dead Island Two makes it's way around.

While a varying zombie type would have been welcomed and having a weapon-upgrade system that made me want to switch out to better weapons should have been in place, this game came out a lot better than I thought it would. The story aside, it's a very competent game. While the threat of zombies may be waning in the general public today, Dead Island is able to create a fun experience with them that hasn't been felt since the original Dead Rising. If they can make the needed improvements for a potential sequel, I could see this becoming a new successful franchise.

5. Battlefield 3


I haven't been exposed to a lot of Battlefield as the first game I played was two years ago. Battlefield 1943 I felt was amazing but Bad Company 2 didn't quite pull me in. So I was somewhat excited for Battlefield 3 but it wasn't something I would grab right out of the gate. But this game did something that most games have not done for me, and that was rejuvenate my interest in multiplayer.

So let's just get this out of the way. The single player campaign. Terrible. There can be no argument that they went the Call of Duty route with big setpieces mixed in with a lot of running to one area, having a shootout, then running to another area, having another shootout, then rinse and repeat. Also, considering that Call of Duty: Black Ops was released last year, their method of storytelling is a bit questionable seeing as it's how they both have someone being interrogated to remember what led him to the situation they are currently in. And while the controls work perfect and the crew you are with actually succeed in killing people, there's a lack of feeling to the single player campaign that some first-person shooters suffer from. Perhaps it's the fatigue of military shooters in general, but single-player campaigns in these shooters struggle. But like most, it's the multiplayer where the game really lies.

DICE should have just spent the time from the single player campaign and work on the multiplayer some more. Just make this game an online game only. While this could make sales suffer, it would have made the experience better. The single player campaign left a sour taste in my mouth that the multiplayer had to rinse out. But it worked. The multiplayer is solid. Besides the usual Deathmatch modes every shooter has, Battlefield excels with Conquest and Rush. Both modes do what Deathmatch (or really any other military shooter) does not do, and that's have the best team win. Not the best individuals, the best TEAM. That is why Battlefield is such a great multiplayer experience.

I'm terrible at shooters. Absolutely awful. But Battlefield 3 allows me to help my team in ways Call of Duty never allowed me too. I'm fortunate to have a positive kill/death ratio, but I'm fantastic with helping revive my teammates. Being able to get points by spotting enemies that are later killed or drop medical boxes and ammunition is the best ways to get players like me involved. It is very possible that someone who goes 4-15 to still come out with the best score in the match because of these other methods of getting points. Being a team is the key in this game. Even being in a squad gets you points since having your squad members spawn on your location also boosts your point total. Everything in this game rewards you for being a team member opposed to the lone wolf feel of success other games give you. And if there is one thing that Battlefield 3 does better than any other multiplayer game, it is making the teamwork feel like an important part of the game.

There is one area this game could definitely improve in that isn't single-player, and that's getting used to the jets and helicopter controls. There needs to be a sort of tutorial section where people can just get used to the controls of these vehicles. No player should be worried to jump into a helicopter because they are unsure of how good of a pilot another player is. But that's what Battlefield 3 does. With no other area to learn these, players get upset and vocal about who is flying these vehicles. And after a few attempts with death being the end result of every one, players just give up and wait for someone else to fly it. But that  shouldn't be the case. DICE needs to add a section for players to get used to these controls that won't affect their in game stats or anyone else's for that matter.

Aside from the lack of vehicle tutorial and the skippable-worthy campaign mode, I can't find many complaints about Battlefield 3. Some of them will be getting corrected in future patches, so there's no point in mentioning them here. But the real draw is the multiplayer and that's where DICE should focus their attention in the future. Because right now, Battlefield 3 is the best military shooter on the market. And aside from numbers, nobody else has a better multiplayer experience.


4. The Elder Scrolls V: Skyrim


I was in the minority in terms of excitement for Skyrim. I hated Oblivion. In fact, hated is an understatement. I found the gameplay boring, the voice work dry, the camera work shoddy, and the combat system the worst. I was hesitant to pick up Skyrim even after the reviews started to come out. Eventually, I worked up the nerve to pick it up. And if you were a skeptic of Oblivion, I hope you you pick it up too. You may be pleasantly surprised.

You have to give it to Bethesda, they know how to make beautiful worlds. Skyrim is no different. The game looks amazing. While the people can still look stiff at times, they have more life in them than the characters in Oblivion did. It also helps that the camera does not zoom in to their face and instead focuses in on that characters entire body. These characters inhabit a detailed world where one minute you are walking through a forest jumping over boulders and the next you see a transition onto a snowy pathway as you make your way up a mountain. While paths may be difficult to find at times, it takes no effort to make a path of your own by using the geography to your advantage and forcing your way up a mountain where you can get a view over all of Skyrim. And when you finally reach a height great enough to look out over the land, you can appreciate the work that Bethesda put into this game. No other world has this much craftsmanship put into it. And none that you will spend as much time in just walking around trying to discover the number of icons that come across your compass.

The story itself I still can't find myself drawn into. Perhaps it's because the main story quest is the least of my concern as I travel Skyrim and instead focus on all the side quests and leveling up my character. From my understanding, dragons have returned to Skyrim after at one point being thought of as extinct. You realize this just as you are about to be beheaded and after escaping certain death, you travel the world trying to find out why these dragons have returned and your link to them. Mix in some religious conflict, political conflict, and racial conflict, and the story of Skyrim surpasses any game in recent memory.

While leveling up is a feeling of accomplishment in this game and I'm eager to do it every time, it is far too easy to grow in more areas than others. Some skills are used quite a bit and due to how the enemies levels scale in terms of the players, leveling up in lockpicking or sneaking may not always be the best route. This can lead to a level 28 character who is undetectable and a real charmer but absolutely dreadful in battles because the armor or magic wasn't leveled up enough. It would be a great feeling to not worry about spreading the perks too thin and overpowering your character in only a few levels, but that's what happens. With only 80 perks to choose from out of 251, I don't like having to worry about what I pick. And as far as I know, there is no way to go back and retool the character if you don't like how the character has been upgraded.

My biggest fear in this game was the combat. I wish I could say it was perfect in Skyrim, but it isn't. The melee attacks still move slow and sloppy and connecting with an enemy has been a consistent problem. Magic hasn't been as big of an issue, but a lock-on system would be a way to improve on easy misses. While the combat needs work, it still works. The companions that can join you help with this to take attention off of your character during battle. The only regret I have with the companions are how easy they go down at times or how your shortcuts lead to them taking longer ways around. It hasn't affected me in the main world, but this is problematic in dungeons or caves. Shortcuts for you may end up with the companion to take the long way and run into a group of bandits. When you go back to find them, you find the remaining bandits attacking and his dead body ready to be looted.

The best thing about the game are the dragons. If there was a moment this year that had to define "epic" in gaming, I would say Skyrim is what brings that moment. There is nothing more terrifying than traveling through the world and then the Skyrim music pops on and a dragon roars. There is such a rush of caution and excitement trying to locate the dragon and prepping for the showdown. It's even better the randomness of which they show up which could lead to battles in towns. Unfortunately for me, the only town I've fought them in consists of two guards and the rest as civilians. They don't help particularly well. But it sure feels good to be in battle with some enemies, have a dragon crash the party, and the saying "the enemy of my enemy is my friend" come to life as everyone starts attacking the dragon.

While I have found my experience in Skyrim enthralling, Skyrim the problems in Skyrim can outweigh the good on many occasions. While playing the PS3 version is not the way to go (but my only option) the various freezes and lag issues are concerning. Many concerns going into this game have been kind of addressed, but are still existent and I have yet to have a real "water-cooler" moment that everyone else playing this game has had. I have however had a lot of moments with guards who all sound the same pulling off their best Arnold impression along with overused dialogue. I love hearing shopkeepers tell me "Some may call this junk, but I call them treasure...". But regardless, it's hard to deny how great this game is. Especially when you spew flames at mammoths.

3. Portal 2


How do you improve on one of the greatest games that has ever been released? I think a lot of people were asking that when news of Portal 2 came out. For a puzzle heavy game, it was able to tell a story better than most games are able to. But of course, there was only one real character in the first game, and that was GLaDOS. And while it didn't have the same "oomph" that the first game had, Valve was able to succeed in putting out another Portal game.

The player returns to Aperture Science Enrichment Center as the main character Chell, who once thought she escaped. She wakes up in a room, that after an encounter with her new friend Wheatley, begins to break apart and you are whisked away to a new area of the Center in an incredible looking sequence. You inevitably return to the spot where you defeated GLaDOS in the previous game and after some terrible instructions by Wheatley, GLaDOS is reactivated and begins retesting Chell. And while Wheatley brought humor to the table, I found myself laughing the most as GLaDOS begrudgingly comments on Chell during testing.

The third and last character that this game has is Cave Johnson, the CEO of Aperture Science. Not only does this section allow Chell to explore the back story of Aperture Science (along with who GLaDOS really is) it adds in a new upgrade to the portal gun. Instead of shooting portals, it shoots out different colored goo. This adds to the puzzles by allowing players to bounce on blue gel, speed up on orange gel, and white gel to add portals to areas that previously could not have portals put on them. And since the puzzles in Portal 2 are still difficult to figure out, but in a "oh, why didn't I think of that" sort of way, adding more elements to these puzzles make it even better.

But although the puzzles are what help make this game what it is, there were too many times I found myself bored with the area I was in. I know a lot of people wanted a longer Portal game, but perhaps Valve had it right the first time. Playing through double or triple the testing rooms and adding an underground section with more puzzles made this game drag in areas that I didn't think were possible. And although the characters and story is what helped pull me through these times of lost interest, it would have made the game better had they shortened it up and made it tighter. Now this isn't to say the puzzles in the game are terrible, because they aren't. The puzzles are creative and well thought out and many of them have multiple solutions. I would say that these puzzles are much better than the first game's puzzles. But having too many of them still make the game drag especially since the best part of the game isn't the puzzles. Since I never played the multiplayer section of the game, I don't know how well those puzzles were laid out, although I have heard some good and challenging things about it. Soon I should be able to play it since a friend of mine is finally getting the game. Very much looking forward to it.

I can not stress enough how it is the story and characters that really make this game work. Chell is nothing more than an avatar and isn't really a character in the game, and Cave Johnson is nothing more than a recorded voice. Yet, somehow, Valve is still able to make the four main characters work. The relationships between everyone is so dynamic and perfect that it's disappointing when the game ends. Valve are the masters of voice work and Portal proves this. There are no other games that could bring the characters to life the way Portal has and not have some sort of body that emotes expressions with it. But thanks to the script, the voice work and the setting of the game; Valve succeeds where most would fail. And that is why it is one of the best games of the year.

2. Bulletstorm


While most gamers may have overlooked this game, there were some who clearly didn't. And by some, I mean Fox News. At the beginning of the year, this game came under controversy because of it's crude language and foul skill-shot system. Of course Bulletstorm had to be called out by a bunch of tightwads who hadn't played the game, for if they had, they would have had a ton of fun with this game and realized all of the criticism they were giving it was wrongly placed.

Well...for the most part. The game has a ton of language not suitable for children. That I will give them. What they failed to mention was the context most of the language was in and that it was done in a way that was more silly than serious. All the insults and profanity were goofy and absurd and is what helped set the characters apart from any other in games this year. Has anyone ever told you they will "Kill your dick"? And if they did, would your response be "What? What does that even mean? Your gonna kill my dick? I'll kill your dick! How bout that, huh?". The conversations that these characters have or the one liners that leave their lips may be riddled with language to get you kicked out of a church, but it's also in a context that will have you rolling on the floor.

Unlike most first-person shooters, the guns in Bulletstorm didn't range by simply the spread of the shot or how powerful it was close up. These guns would blow entire torsos apart, shoot out bouncing mines, or you could maneuver bullets around objects using the sniper rifle. Each gun also has a secondary fire where it may allow you to blow up bullets before it hits the enemy as if acting like a grenade or when it hits the enemy causing them to dissolve to nothingness. Despite how much fun it was to use these weapons, it was the two simplest weapons in the game that was the most satisfying. Throwing your leash to pull someone close than kicking the shit out of them.

The leash is used just like it sounds, you throw an energy rope out to lasso someone and you pull them towards you. As they get nearer, time slows down allowing you to basically do whatever it is you want to this poor floating soul. If you rather not drag them towards you, the leash also has a secondary fire which propels them into the air then crashes them back to Earth in a large blast. Not only does that enemy get affected, but any enemy near them all fly into the air. Simple but effective. The leash may work well for distances, but what about close quarters? Well, that's where your large ass feet come in. The player has the ability to not only melee enemies, but kick them as if they are kicking in a door. Like the leash, once an enemy is kicked, time slows down allowing you to do whatever you want. This is where the skill-shots best come into  play.

In Bullestorm, Sausage Fest isn't a party with only men. Nope, instead it's when you kill enemies by blowing up a hot dog cart. And I'm sure most people can figure out what a gang bang is, but in Bullestorm, this is when you kill two or more enemies with an explosive flail. As you can see, this is where Fox News had the problem with the skill-shot system. All in the name. In total, there are 135 skillshots using a variety of weapons and surroundings. When I say surroundings, some skill-shots involve kicking enemies towards walls where they may be impales on objects or burned alive. These skillshots can all be stacked to help boost points which you get for killing enemies. These points are received by the skillshots used, the number of enemies killed using these skillshots and the type of skillshot used. These points then go towards new weapon unlocks or bullets at drop kits littered around each level.

This entire time I've been explaining the weapons and skill-shot system and have yet to talk about the actual story. Going into Bulletstorm, I wasn't expecting a whole lot. It had a lot of Gears of War looking characters and a generic video game name. Yet People Can Fly and Epic Games crafted an amazing storyline about friendship and survival hidden behind what most people noticed in the first place, and that's the language. But once you get past the language the characters used and the words that pop up during kills, you find Grayson who's trying to right the wrongs of him and his crews past. And while during so, trying to save his friend Ishi's life who is slowly being taken over by his robot side after it was implanted because Grayson almost killed him when getting revenge on the person who ruined their past. Their banter is friendly and light-hearted and taking your time navigating the levels are fine since you get to hear them joke with each other.

All around, this was easily the best first person shooter experience I have had in a long time. The weapons are fun and creative, the skill-shot system brings a challenge to killing enemies, and the characters and story make for a compelling experience. Of all the new IP's I have played this year, Bulletstorm is the game I would be most excited to play a sequel for. The problem being it didn't sell very well, and a sequel is unlikely. On the plus side, the game is on the cheap side now, so if you haven't played it, go pick it up!


1. Batman: Arkham City


Say what you will about Batman: Arkham City. There are too many tools, the dialogue is cheesy, the magic of being Batman is gone....it really shouldn't matter. When Arkham Asylum came out, people were amazed that a comic book game of that caliber had been released. Arkham City is an improvement in every way. So giving it the criticism that other games should (but do not) get is unfair considering it's hard to fix what's barely broken in the first place.

Batman punches people in the face. Hard. Many times in fact. He may even mix in a few cape swipes, kicks and batarangs for good measure. And why shouldn't he? He's the god-damn Batman. And it still feels sweet beating the hell out of enemies as Batman. I don't think I'm alone in saying that Arkham City has, hands-down, the best melee combat in all of video games. It is quick, responsive, flows well, and makes you feel untouchable. The combat also allows the player to mix in gadgets to boost the combo to make attacks more fierce and finish fights more quickly. But although having all of the gadgets at your disposal is nice and helps change-up the fight, they aren't really needed. Which in some cases may seem bad, but because fighting with no gadgets is still a blast and gives the player a sense of bad-assness that no other game has done, sometimes all you want to do is go hand-to-hand with 15 gang members at once.

While Arkham Asylum had a more hallway approach to it's level design with a few open areas, I wasn't quite sure how Arkham City's "open-world" would work out. Rocksteady pulled it off though. While it still borrows the same hallway interior settings that Arkham Asylum did, it also built a beautifully detailed section of Gotham where every nook and cranny has details most games would have ignored. No matter what part of the city you are in, there is never a feeling of being lost. Certain buildings are nice landmarks that help you get your bearings of where you are in the world and there is never a boring moment in Gotham. Most open world games have stretches where nothing happens as you walk from one area to another before you run into something worth doing, but the city has so many villains around, Riddler trophies to gather, or other side mission stories to do that there is never a slow moment in getting around the city.

Which, getting around the city was another fear. I think a lot of people were expecting to drive the batmobile or bat-gyroscope around the city. If they want to add the bat-gyroscope, they can still do that since it's awesome. But moving from one end of Arkham City to the other is rather fast and fun. Using the cape to dive and ascend is a blast once you get the hang of it especially with the sound affects of the cape adding to the experience.

If there was one area where Arkham Asylum suffered the most, it would be the boss battles. Aside from Poison Ivy, the boss battles were nothing more than fighting the regular titans in the game but longer fight sequences. Arkham City improves on that greatly. While fighting some of the villains are still rather "meh", they have changed it up enough so it didn't fall into the same trap Arkham Asylum did. The best fight in the game is against Mr. Freeze. The thing they did though was use Batman to the best of his ability. They didn't add any special way to take him down, instead they force you to use Batman's skills. They want you to use the various take-down moves in the game to weaken Freeze enough to beat him. So instead of putting Batman in a circle and having him fight, they give you an entire room where you must sneak around as Freeze hunts you down using your heat trail. Again, they did nothing special in this boss fight, but it is the best fight in the game.

Of course you can't mention Arkham City without acknowledging the great voice work. Kevin Conroy still has the best Batman voice and could only be improved with better dialogue. We get it Batman, you are the shadows or whatever lame line you want to spout  before you engage the enemy. Though having some nice one-liners were great. Arleen Sorkin is replaced by Tara Strong who fills in surprisingly well for Harley Quinn, and of course Mark Hamill stealing the show as the Joker. Almost comically, the worst voice-actor of the bunch is Nolan North pulling out a dreadful Penguin. His whole "cockney" accent doesn't feel right but luckily voices many thugs throughout the city who don't sound half bad. Except...you know...most of them sound the same.

Not everyone was able to play as Catwoman, and I'm not going to go into that whole debacle with the online pass. But playing as Catwoman was both fun but also a chore. Having the Catwoman pass allows four mini-missions that allows you to step into that those high heel boots of Catwoman and prowl the city kicking ass. The kicking ass part was fun. The getting around the city, not so. Catwoman plays a lot how I feel a Spider-Man character would play. She's agile and flexible, fast and loves to hop around. She doesn't have a wide array of arsenal at her disposal, but the caltrops are particularly great since they are spikes that enemies than step on and complain. Fighting with Catwoman is a blast especially since it's a nice contrast to the power moves that Batman has. However, she doesn't traverse as well as Batman. Instead of quickly zipping to a rooftop she uses her whip to pull herself to the side of a building and she has to hop up. It isn't fun and takes a far greater time to move throughout the city. The mini-missions themselves are not spectacular, but again, can be a nice change of pace from playing as Batman.

There are very little problems with this game and most complaints against this game are absurd. People complain about too many gadgets (most of which you rarely have to use), no explanation of why they made Arkham City (there is, but you have to collect the Riddler trophies), why Batman is helping villains (most of the help is actually helping Gotham as well or Batman himself), or being Batman is less impactful (which I can understand for the most part). Instead they should focus on the side missions that usually end poorly and too quickly, the few boss fights that are kind of bad, some story beats that aren't made too clear at times, and of course the abrupt and disappointing ending. You don't hear these other reviewers complaining about picking up audio logs in Bioshock or Resident Evil which is no different than the Riddler trophies. In fact it's worse because you aren't even shown where they are and there is no incentive to get them other than the back story. I also don't see reviewers moan about the over-abundance of magic in Skyrim the way they are troubled about the 9 or so gadgets Batman has in Arkham City. Perhaps it's my bias towards Batman since I read comics....

Regardless, I think it would be hard for anyone to call Arkham City a terrible game especially if they loved Arkham Asylum. Arkham City has made improvements in areas that were flawed in the previous game, in created a bigger detailed world, the best melee system in gaming, quite a bit of stuff to do in an 8-10 hour story game, great voice-work...the list goes on and on. No other experience this year has given me the same amount of enjoyment that Batman: Arkham City did. And because Rocksteady has pulled a second successful and great comic book game out of their hat, I am more excited than ever to play a third game.