Showing posts with label Final Fantasy. Show all posts
Showing posts with label Final Fantasy. Show all posts

Thursday, May 16, 2013

Outlandish Video Game Fan Theories

Fan theories may border on fan-fic, but there is something about them that can take a substandard story and turn it into something else entirely. Movies and cartoons often get this treatment such as Dr. Claw being the real Inspector Gadget trying to get revenge on an inferior machine that replaced him or that The Fresh Prince of Bel-Air is really Will Smith's trip through the afterlife. Just little twists to a story that can give someone a new take on it. And video games are no different. So I rounded up a few theories I found scouring the web, and thought I would put them out there.

Also, beware, if you care about spoilers, there will be some for some of these theories. So if you care about the secrecy of plot points in games from 20+ years ago...beware!


The Pokemon War



RPG's are full of cliche's, one of which is where the main character only has one parent. Usually, the mother. Pokemon is no different as you start off in the home with only your mother downstairs. No real mention has been made about who he is.

But, one small comment made from one of the gym leaders spurred a theory about what happened to Ash's father. In Vermillion City, the gym leader Lt. Surge makes an offhanded comment about how "electric Pokemon saved him during the war". Considering that Surge looks relatively young, it could be speculated that whatever war he was in has not been over for very long. Now if there was a war, perhaps Ash's father had left and never returned possibly being a casualty of it. Why Ash's mom would let Ash go on a journey with Pokemon after losing her husband doesn't seem to fit with it particularly well, but at least it seems like a somewhat plausible explanation.

Plus, it makes me want a Pokemon game set during a war time. Imagine a war scene with Dragonite and Charizard soaring overhead while ground forces of Rhydon's, Rapidash's, and Onix's crash into each other on the battle field. Seems like such an awesome setting that we'll never see.



Gary Oak Seeking Clarity



Gary was a headstrong turd in Pokemon Red and Blue who was made out to be your rival. You battle him on many occasions, one of which is in Vermillion City. Gary, like some players, usually kept the same Pokemon in his lineup for a chunk of the game. But there was a point in the game in which you visit Lavender Town, or as most people would remember it, the town where Pokemon souls go to rest in Pokemon Tower.

When you battle Gary in Vermillion City, Gary has a Raticate. When you see him and battle in Lavender Town, that Raticate is no longer in his party and he makes some sort of cryptic remark about "Have you ever seen a Pokemon die?" And while it's perfectly reasonable to think he let the Raticate go or kept him in his PC Box, it seems somewhat weird that he would have one empty slot in his lineup and no longer sport one of his early Pokemon while keeping the others.

So why would he be in Lavender Town? Well, the theory states that when you battle Gary on the S.S. Anne, all of his Pokemon faint. Due to difficulty of getting off of the ship in time, he wasn't able to make it back to a Pokemon Center before his Raticate died. Perhaps it was injured worse than the others or it had some weird disease, who knows. The point is, that one Pokemon died while the others didn't. So he traveled to Lavender Town and paid his respects to his fallen Pokemon.

So now Gary is on a mission. To go out and beat Ash and prove he is a better Pokemon trainer while getting some revenge on Ash for killing his Pokemon.



 Missingno Destroys Everything



I swear this is the last Pokemon related theory. But for those who remember playing Pokemon and taking a chance ruining their save file by capturing the elusive Missingno glitch, this is for you. For those who didn't know the pleasures of infinite Master Balls or Rare Candy's using Missingno, here's how it worked:

In the north part of Viridian City, a man will ask if you are in a hurry. You're not, so you tell him no and watch the demonstration that will benefit you in no way at this part of the game. Fly to Cinnabar Island or Fuchsia City (then surf to Seafoam Islands) and surf along the coast of the beach. Up pops Missingno. If you capture it, one of two things occur. Sometimes, your save data will mess up. BUT, the other thing can be a replication of the sixth item in your bag. Master Ball, Rare Candy, doesn't matter get replicated many many times.

But what is Missingno? This is where the theory comes in. Some say it's the code that allows a Marowak to transform into a Kangaskhan (meaning that Cubone is a Kangaskhan baby wearing it's dead mother's remains as mentioned in the Pokedex). But the theory that I love is that Missingno is a shrunken sprite of the Kanto region map. Meaning that when you battle and capture it, essentially, you are bringing into existence a Pokemon who is an alternate version of the world that you are in. And when you bring an alternate version of that world into the same place and time of the one you are in, that causes problems to reality. Which in a weird way can be construed as...a glitch.



Super Smash Bros are Toys



As if the figurines aren't a decent indication of giving this theory a nudge in the butt, there's some fiction that goes with this theory regarding Master Hand and Crazy Hand. Imagine two brothers playing with their toys of various Nintendo figures. Once in a while they mix in some other ones like Sonic and Solid Snake, but the majority of the time it's Nintendo.

But then who is Tabuu? Some crazy father who doesn't like how the boys play, so decides to wreck them his way by being a little too hard on them. The kids don't particularly like their dad, so of course he is the evil character in the game who happens to use the villains for his own deeds. But taking him out of the equation, it's just some harmless fun between two brothers playing with their toys. By smashing them. Superbly. Super. Smash. Brothers.

Of course, if you don't like that, you could always go with the Valhalla idea where all of these characters have died and are transported to the Viking mythological land of Valhalla. Where they battle each other in epic battles for all of eternity...



Mario is a Villain



This isn't anything revolutionary by stating that some theories have Mario as a villain. He's kind of an ass to everyone including his brother and Yoshi, he constantly lets the Princess get kidnapped, he's imprisoned Donkey Kong, and let's not even discuss how everything in the Mushroom Kingdom (like the blocks) are toads having been transformed using magic from King Koopa as stated in the Super Mario Bros. manual.

So the theory is slightly expanded on a little more by taking a look back to the Super Mario Bros. game. Take a look at the world. Sweet and peaceful. Turtles and Goombas, not doing a damn thing but walking around. That is until Mario runs around shooting them with fire and jumping on them or kicking them into each other. The world itself seems to be just fine until you get into further stages.

As the game progresses, the enemies also seem to get a bit more fierce. You have the Hammer Bro's tossing around their work tools, Bullet Bills trying to convince you of gun control in the Mushroom Kingdom, and Lakitus tossing around Spinys hoping to murder Mario from above. So if there is this crazy man running around killing people in your kingdom and conquering castle after castle, you beef up your force and try to stop him. Unfortunately in Bowser's case, he fails miserably.

Princess Peach gets kidnapped by Bowser though, right? Well, what if she is trying to get away from her abusive ex-boyfriend Mario by seeking refuge with Bowser? Maybe the only reason she goes with him at the end is to avoid being slapped around by her plumbing psycho ex so she doesn't avoid ending up like Pauline (who mysteriously vanishes...). So perhaps instead of Bowser being the villain, he's just trying to rescue Peach from this abusive relationship only to be manhandled by the two brothers. Because let's face it, Luigi is a moron and probably thinks his brother is doing the right thing.

And he convinces everyone he did the right thing by putting on a stage performance from his "perspective" in Super Mario Bros. 3. Only Bowser, Princess Peach, and Mario know the truth. Other than poor Pauline.



Squall is Dead



This one isn't as much fun because it falls under another cliche used in storytelling not reserved for just RPG's, even though it is one. Everything is a dream. Or in this case for Squall, a dream if one dreams...IN DEATH!

At the end of Disc 1, Squall and the gang is trying to assassinate sorceress Edea who is guilty of creating hostilities in their land. This ends up as horrible as it can go when Squall receives a large chunk of ice straight through his chest. He then falls while closing his eyes as Rinoa reaches for him, and cut to black.

Disc 2 starts out with him waking up in a cell with no memory of what happened between the Edea attack and where he currently is. The hole from the ice shard is gone and nobody seems to mention this fatal attack again. Some think he was healed by Edea before being captured, but there would really be no point in doing so.

The site Squall Is Dead really nails the point home, but some points they touch on include the absurdity of the story from that point on (Moombas, weird twists like Cid and Edea are married and that the man behind Balamb Garden is not human, and Seifer's relationship with Rinoa becoming almost nonexistent from that point) is one of them. They focus on some dialogue that can insinuate something deeper happening, and they even have a breakdown of what could be happening in the end game cinematic. I know I sure as hell couldn't tell you what happened in it when I first watched it, so I am automatically assuming that their explanation is truth.

So if you don't mind feeling that the majority of Final Fantasy 8 is a dream sequence that Squall is creating as he's dying in an attempt to wrap up his own story, than this may be the theory to cling on to.



Rinoa is Ultimecia



Supposedly Square has denied this theory as truth, but it doesn't make it any less interesting in a game most people tend to dislike, one reason being for the characters.

During the game, Rinoa becomes a sorceress and fears for the potential outcome. After seeking advice from Edea, she finds support in Squall since most sorceresses tend to go crazy. So Squall is her emotional tether to remain sane. Fast forward to the future where Squall is dead and Rinoa has gone batshit crazy becoming the time compressing sorceress known as Ultimecia. And time compressing is her method of being reunited with Squall.

Some points used to solidify this theory is that Ultimecia has the Guardian Force Griever which is the symbol Squall has both on his necklace and the ring he gave to Rinoa. Before the final battle, she mentions that she's attaching it to a character, so it can easily be Squall's Lionhart, but for the sake of the theory, we'll say it's the ring. Which in her mind, the Griever is her link to Squall. So when he died, Griever became her idea of Squall who "would always be by her side".

It's also worth noting that Rinoa and Ultimecia have some similarities like being the only sorceresses with wings (Rinoa-white, Ultimecia-black) and that they share similar facial structures which is reinforced in an FMV sequence which has the faces flash between each other.

Also, since the power she gained was the evil Adel's, she may have been tainted by his evil but been able to hold it off while Squall was alive. Once he died, the evil fully manifested itself and took over control of her entirely. And as for why she wanted to kill Squall, it was mentioned that the use of a GF can erase memories, so it's possible that she forgot who she was after using Griever.



Giygas is a Fetus



While it's more plausible to believe this theory as a symbolic interpretation over a literal one, some take this one a tad further than others.

At the end of Earthbound, you face Giygas, a being who loses mind and body due to being the ultimate force of evil in the universe. The way to solve this was by being put in "The Devil's Machine" which allowed Giygas to retain his power and part of his mind. And this is where the theory begins...

To some people, the machine Giygas is trapped in resembles a uterus with parts of it that could represent a cervix, vulva, and vagina. And what it holds inside is released once the machine is turned off, and the form surprised some people by looking like an outline of a fetus. Others have joked about seeing an outline of a duck and Mickey Mouse, but as outlined in the above picture, it looks pretty close to a damn fetus. Itoi has come out and said this was just a coincidence and not intentional, but people still run with it.

But...let's stick with the possibility that Giygas is a fetus. If his mind and body were destroyed and then put into the devil's machine, it could be trying to recreate a new body from the chaos (and thus) starting out as an infant. The evil tortured face that is shown in the fetus head and body could represent the evil still flowing through it. And it's choosing the form of an infant due to it's relation with Maria from the first game who took care of Giygas.

Plus, considering how weird Earthbound can be, would it really be that off the wall to picture yourself fighting an evil fetus at the end? Especially when the villain was created from a misinterpretation of a movie Itoi accidentally saw as a child making him think he witnessed a rape scene. Then trying to use the feeling he got when seeing that movie to incorporate it into this character and dialogue used.

There are some fans of Earthbound who absolutely HATE this theory, but whether it's as farfetched as they make it out to be...



Mass Effect Indoctrination Theory



Another game. Another cliche. Another dream. The Indoctrination Theory was the saving grace for Mass Effect 3 fans trying to gather some sort of ending that they thought was more appropriate than the ending they were given. It was their attempt to clear up some confusion and make sense of what exactly happened.

Which is to say, the ending may or may not have happened. Everything was in Shepards head. As Mass Effect pointed out many times during the series, Shepard is unique in being able to withstand the Reaper probing to manipulate the individual when so many have failed before hand. And Shepard has touched or been around quite a bit of Reaper stuff in these games, so he should be walking hand in hand with them near the end.

In the theory, he was. He was indoctrinated by the Reapers and everything that was experienced was a dream or hallucination. The way to break free from this control of the Reapers is presented by the three choices at the end of the game. If he chooses the blue (control the Reapers) or the green (synthesis), the Reapers inevitably win by still being a part of the universe. If Shepard chooses the blue, he can control the Reapers who in reality already control him. It's him giving away his free will entirely. With the green, he let's the machines be apart of every living thing in the universe which sounds like an end goal of the Reapers anyways. But there is the red option in which they are destroyed. The option for him to break free from Reaper control. Which, if selected, the player will see an extra scene at the end of Shepard coming back to life or "waking up" from the hallucination.

This would also explain why so many people were confused by the color options and why the outcomes didn't seem to match with the paragon/renegade color scheme the rest of the series portrayed. But, if the Reapers did have control of Shepard, then they would flip flop that and try to convince him that the bad/red option is to destroy them and you really want to select one of the other ones. It goes completely against Shepard's role in the series, but it would make some sense. And, if you look at it that way, the game is slightly meta by bringing the player into it and saying "you are indoctrinated as well...Can you break free?"

The folks on the Bioware boards put up quite a bit of evidence to explain how this theory makes the most sense, and it makes quite a good read. Especially if you were not happy with how everything turned out in the first place.



Chell is the Daughter of GLaDOS



Portal was one of those games that nobody expected to come out of thinking there would be this elaborate thought provoking story. It seemed like an innocent little puzzle game until suddenly BOOM, everything changes. But despite all of the changes, there had always been things not quite explained such as Ratman and who Chell was exactly. Some things did get explained such as who GLaDOS really is and the story behind Ratman, but Chell is still a mystery.

Like pieces of a puzzle, people have tried to fit a story into explaining who Chell is. And one of the most convincing ones out there is...she is the daughter of Cave Johnson and Caroline (GLaDOS).

So a little piece of fan fiction to elaborate on why this is. Portal 2 fills in a lot of holes such as Cave Johnson being the man behind Aperture Science who falls in love with a woman named Caroline. He gets sick and knows he will die and wants to leave something behind. His science isn't enough, although he uses it to make Caroline live forever in GLaDOS. But he wants a child. Someone his legacy can fall to when he is no longer there.

What happens can be split two ways. One is that Cave and Caroline conceive a child in Chell.

That's a lot of "C's" in that sentence...

The other that I'm more fond of and going to explain a bit more is that Cave and Caroline don't have a child, but adopt. And the adopted child is an infant Chell.

In Portal 2, GLaDOS makes an offhanded comment about Chell being adopted. It comes off as a personal insult like she was prone to do in that game. But later on, she remarks to Wheatley "What's so bad about being adopted?" Perhaps, this is her true feelings coming out letting Chell know that being adopted isn't bad, because her adoptive parents would still love her. That being, Cave and Caroline.

Chell was also a kid of someone at Aperture Science who arrived at "Bring Your Daughter to Work Day". Which would fall in line with her being the child of Cave and Caroline. But like Chell, we don't know the last name of Caroline either. Both of the last names have not been given and in Chell's case, her last name was "redacted" from her paperwork. It seems like Valve is actually hiding her last name, but since we don't know any other Aperture Science workers, what would be the point? Why have a last name at all, or just give some random last name? Perhaps because it matches the same last name of one of the 3 characters we know in the game. Cave Johnson.

Then there are little things like the turret opera lyrics sing "My child. My dear dear child", the link between GLaDOS being a potato and a potato being what Chell had brought in as a kid, GLaDOS saying she loved Chell in the first game, dates of events seem to match up, and GLaDOS mentions two relatives with the same last name being in stasis (and who better to keep in stasis then the big man himself and the love of his life?)

It goes on and on, but reading the theory convinced me that Chell is the daughter of Cave and Caroline.



Aeris Lives!



And quite possibly the most famous theory, Aeris was supposed to live in Final Fantasy 7.

Most probably know this one, but for those who don't, Aeris dies. Stabbed in the back by Sephiroth right in front of Cloud. One of those tear-jerking moments that caused an entire fan base to hate a villain like no other. So when they started hearing rumors that Aeris could be alive, the game was picked apart to support this theory.

Parts of this theory have been proven false. One included treating Tifa like crap and being nice to Aeris. Never have Tifa in your party. Go on a date with Aeris at Golden Saucer. Stuff like that. In the cutscene where Aeris dies, Tifa is supposed to push her out of the way (as long as she is in your party) and be killed instead of Aeris. Doesn't happen.

Another was that Aeris's final Limit Break is only accessible after she dies. This is not true and can be found with a simple Google search. Her ghost was another example that she should return, but her ghost appears to be a weird game glitch as her ghost can be seen on Disc 1 in the church after she is captured by Shin-Ra, but before she actually dies.

So where exactly does this theory come from? There are two biggest arguments that I have seen. One includes the picture above which comes from the manual. Aeris is shown standing in front of the Highwind, although the airship isn't available until after she has died. The second is the lone cliff at the end before the fight with Sephiroth. If you gather all of the allies (including Vincent and Yuffie), every ledge is accounted for by a character except one. Supposedly, this is where Aeris would have stood. Then during the final battle, when you must split into three parties, one of the parties only has two members.

There is a way to bring Aeris back, but it involves using a Gameshark usually. But the talk of the Internet had lots of grinding as the solution to bringing Aeris back. This included having her final Limit Break, leveling up a Cure Materia to receive the "Restore" spell, and receive the Underwater Materia used to cancel the timer for the Emerald Weapon fight. All of this needed to be done before she left the party to her ultimate demise. Then and only then would this work.

While it does seem there is no way to bring her back without a cheat device, that hasn't stopped the discussion about whether or not she was originally supposed to. While the creators have said she was never supposed to have survived, people who use a cheat device have found unique dialogue that only Aeris will use. Most of these are when she isn't dead yet, but not a possible character to have in the party. Some suspect that means the story could have been re-written including the part where she dies. Could mean she was supposed to die at a different time, or maybe not at all. Even though this shouldn't matter at this point thanks to the movie and spin-off games, some people can't let this one go.



Tuesday, March 5, 2013

Square Enix: How The Mighty Have Fallen

It's hard to believe that at one point in time, Square Enix used to be one of the biggest names in video games. It still is, but not in the same way. Whereas they used to be an acclaimed developer known for their amazing RPG's, they no longer warrant the attention they once deserved. But why?

Well, let's go back a ways first. You see, people don't have super fond memories of Square Enix, it's usually Square. Square is the company that came up with a little game series called Final Fantasy. Other gems include Parasite Eve, Kingdom Hearts, Legend of Mana, Vagrant Story, Xenogears, and Super Mario RPG: Legend of the Seven Stars. Perhaps you have heard of a few of them? In 2003, Square was merged with publisher Enix best known for Valkyrie Profile, Star Ocean, and the other juggernaut RPG franchise, Dragon Warrior/Dragon Quest. Square Enix now appeared to be an RPG developer that nobody else could touch.

Too bad for Square Enix, they decided to no longer touch RPG's for the most part either. While Square was a developer, Square Enix became more of a publisher with some instances of developing games. Front Mission 4, Romancing SaGa, Kingdom Hearts 2, and Final Fantasy XII were some games that came within 3 years of the acquisition that were developed by Square Enix. Then, the turn for the worse started to become evident.



While they were never opposed to releasing handheld games, it soon became a more reoccurring aspect to their releases. From the merger in 2003 to the end of 2005, they developed 15 games and only one was a handheld game with co-developer Jupiter. This release was Kingdom Hearts: Chain of Memories on the DS. In a similar time frame between 2006-2008, they released 19 console and handheld games. Only 7 of them were console releases. Not to say handheld games will be terrible, but considering some of these games are Pingu's Wonderful Carnival, Snoopy DS: Let's Go Meet Snoopy and His Friends, and Mario Hoops; they don't quite command the attention a new game in a successful franchise would warrant. And of the new Final Fantasy games released, it was 4 years between XII and XIII that were littered with Crystal Chronicles, spin offs such as Dirge of Cerberus: Final Fantasy VII, and in recent years have re-released many of the older games.

Then perhaps one of the worst moves they ever made was to tease a remake of Final Fantasy VII, one of the most beloved RPG's of all time. After the movie Final Fantasy VII: Advent Children was released, the idea of a sequel or remake started making waves. They then touched on the Final Fantasy VII universe again with Dirge of Cerberus, but the worse offender came at E3 2005. There, they tried to show what kind of power the PS3 was capable of. And to do so, they remade the beginning sequence of Final Fantasy VII with HD graphics. They let loose the hounds of hell with this tease, and they haven't heard the end of it since.



The Last Remnant was their "biggest" RPG release between XII and XIII, and it was released to weak reviews. Although it was received positively in Japan, many complaints about it's graphics and battle system led to many reviews in the west being disappointing. While the PC version played better than the 360 version, it wasn't enough to keep the game on the tongue of RPG players who wanted more from RPG's in the newest iteration of consoles. Especially when Square Enix teased other games...

Knowing that Final Fantasy was the cash cow most companies didn't have, they began work on several games. These games were announced at E3 in 2006. On the horizon loomed Final Fantasy XIII, Final Fantasy Versus XIII, and Final Fantasy Agito XIII (later renamed Final Fantasy Type-0). Final Fantasy XIII was not well-received thanks to the 8-hour tutorial filled with corridors and handholding. Final Fantasy Type-0 released in Japan but is nowhere to be seen outside Japan. Final Fantasy Versus XIII is still in limbo. Later came Final Fantasy XIII-2 that made improvements, but still didn't woo the audience. That doesn't matter though as Lightning Returns: Final Fantasy XIII is set to release next year.



Then, rumors started about an HD collection of Final Fantasy X and X-2. While X-2 hasn't been announced to my knowledge, HD Final Fantasy X did get recognition in 2011 that it was coming to PS3 and Vita due to it's 10 year anniversary. A few months later, development on the HD re-release started and then news fell by the wayside. Until last month. February 2013, Square Enix showed some HD models of Tidus, Yuna, Bahamut, and Yojimbo. And while Square Enix may be proud of where they are on the HD re-release, it has fans scratching their heads wondering why all they can show after a year of development are some HD models of a game that was released back in 2001.

And let's just ignore the disaster that was Final Fantasy XIV...

At the recent Sony press conference for the Playstation 4 reveal, Square Enix committed another act which left people confused. They showed a tech demo, which looked like a Final Fantasy game, to everyone in attendance. But what was weird though, was that they released the EXACT same tech demo the year before at E3 when they revealed their new Luminous Engine. Instead of showing more footage of Lightning Returns: Final Fantasy XIII or even something involving Thief 4 which was announced today, they decided to make themselves a laughing stock at the PS4 announcement conference by showing something everyone has already seen. Didn't attach a working title to it, didn't give anything else other than "Please look forward to E3!" And all I have to ask myself is...why?



It's baffling to try and construct some sort of explanation to figure out exactly what Square Enix has been doing in recent years. They have done little with some of the bigger franchises they have available to them, and some of the biggest franchises they have are plummeting to their demise or surviving due to re-releases. Perhaps with the next generation of consoles they can dig themselves out of whatever hole they have created and reinforce to gamers that Square Enix is a developer you can get behind. That Square Enix is a developer who understands the fans and release games they like. And that Square Enix is no longer the joke many see them as and become the powerhouse they should be. But until the stupid decisions are abolished, nothing will be changing.


Monday, January 21, 2013

5 Underappreciated Games of 2012

I'm almost a month late with a game of the year post. And really, it seems to be somewhat unanimous what the top five games were with most sites. You are almost guaranteed to see X-Com, Journey, and Walking Dead in that list. I decided to instead make a list of games that I felt deserved some recognition. So here is my top 5 games that I feel were pretty good, but probably not GOTY material.

5.Tom Clancy's Ghost Recon Future Soldier



Intimidation was always one of the factors for me to play a Tom Clancy game. They always felt less gamey and more about strategy with bad controls sprinkled in. At least from my small experience with some older games. But Future Soldier was able to make me finish the game by doing the reverse and making it more gamey and less about strategy. The strategy is still there, but it's far less important. And while the story isn't something I cared to follow and sending your teammates to do everything can make you sail through the game, I still found fun in the different items and weapons available while being able to use them with ease.




4. Gotham City Imposters



Gotham City Imposters has found a lot of comparisons to Team Fortress 2. Perhaps its the way the players run around, maybe how they handle, even how they look. But there is one thing that really makes it stand out to me as a fair Team Fortress 2 type game: I am god-awful at it. I'm lucky to pull off one single kill. Not to say I didn't have fun jumping into the Batman universe in this way, but I stink.Yet, the gadgets and customization of this game really make it what it is not to mention it's a competent and enjoyable shooter. But I think the greatest accomplishment of this game was that it wasn't the pile of crap people were expecting. A first person shooter set in Gotham where you don't play as Batman or the Joker, but normal people playing on their "sides"? I don't think anyone expected this game to be any good, but it proved them all wrong.



3. Final Fantasy XIII-2


This might be where you decide to ignore everything I post. Yes. I was a fan of Final Fantasy XIII-2. Hell, I was a fan of FF XIII. And while the sequel isn't quite the lengthy tutorial the first game is, it still has it's faults. The story is about as convoluted as one can expect in a Final Fantasy game, there's still a linearity to it that the creators don't seem to understand what the fans really want, and a chunk of the characters make you cringe; but the gem of this game is the battle system. Whereas past FF games were slow paced, the recent additions have sped everything up while making it more strategic with your paradigm shifts and just more engaging in general. Add in my 90's fascination with "collecting them all Pokemon-style" nostalgia that forced me to run through the world and find the best monsters to add to my battles, and this became one of the favorite games of the year.


2. Binary Domain


I loved Binary Domain more than Gears of War. There. I said it. I didn't think I would, nor did I think I would find a game that would ever leave my lips as a game you should play. But going in expecting to find a barely functional Gears of War clone, I was pleasantly surprised to say I found a really good Gears of War clone. But instead of creatures, replace them with robots that are more fun to shoot with characters that have more personality and humor. For the most part at least. Plus, they have a French robot. But if that's not enough, perhaps you should know there is actually a story worth experiencing and it gets completely bat shit crazy near the end. It doesn't make much sense, but how much of video games actually make any sense? I wasn't expecting it (nor would anyone more than likely), but what a reveal. And while it set up for a sequel, lack of sales would suggest this will be the last time you'll see this game.


1. Asura's Wrath


I was hesitant to put this game on the list. Every outlet seems to have someone on staff who adores this game, but in the end, it doesn't quite reach the top 10 of game of the year status. Which is understandable since the gameplay moments boil down to mediocre third person fighting, some rail shooting, and quick time events. This game should be written off as a game. But ignore the first two, because they are not good, and focus on the quick time events. They work. They provide a sense of importance that no other game does. So when Asura is having a finger the size of a continent come down on his head, that quick time event is something you want to do because you feel connected in the fight with Asura. Which brings me to the story, the real reason to play this game. It's nothing new. A godlike being who has the love of his life taken from him by other gods, so he seeks revenge. But it's the incredible art style, the amazing voice work, the sheer lunacy that happens in the story, and even to an extent the quick time events; everything adds up to make Asura's Wrath a game that should have been full of cliche's, but instead stands as a game that I had the most fun with this year. No other game even comes close to how eager I was to finish this game. Which sadly, I haven't. If only because the real ending of the game is behind paid DLC. And that is the worst thing about this game.

Wednesday, August 1, 2012

REVIEW: Theatrhythm Final Fantasy

I love Final Fantasy. My first experience was with Final Fantasy 7 for the Playstation shortly after it's release. No game prior to that, for the most part, blended in cinematics with storytelling that well in a graphically stunning way that it had. While most of it doesn't particularly hold up well to today's standards, it holds the soft spot in my heart as my favorite Final Fantasy game. And with the much criticized XIII and XIII-2, every game that has Final Fantasy in the title causes people to pause before jumping to any potential conclusions.




Theatrhythm, a title I have to slowly type out and proofread, brought Final Fantasy into the rhythm genre while mixing in the familiar RPG elements in a surprisingly pleasant way. It has the same elements most rhythm games on the DS have as you use the bottom screen of the DS to do the tapping to the music while actions occur on the top screen. It adds more to the gameplay by including many characters from the Final Fantasy franchise along with songs from said Final Fantasy's and allows players to level up the characters making them stronger. Equipping items and moves can change the outcome of the sequence getting further into it and rewarding you with items.

The end goal of the game is to collect as much Rhythmia as possible, which acts as a kind of currency in the game. You don't buy anything, but the amount of Rhythmia you receive also dictates the unlockable characters and songs you can receive. It's not difficult to to accumulate, but it's a grind to have enough to unlock everything.

You start the game selecting the four characters you want to take with you in the series. There are two characters per Final Fantasy game, including the FFXI MMO (but shockingly, not XIV....) They appear as doll-like Chibi models that make me think the kid from Limbo would look like this if that game had light. You can equip them with items such as potions or gear to boost stats, but everything is a one-time use item. It's not a big deal as you gain more of the same quite easily during your playthroughs. As the characters level up, you will notice the normal stats like HP, speed, attack, defense, etc all rise. A stat like Agility speeds up the character allowing you to witness more in a level and HP allows for more mistakes before it's game over. The next question is what Final Fantasy game you want to journey through. Each features music from that game (1-13) and a boost in Rhythmia is given if you have a member in your party from that game. Not something to concern yourself over.




The game has three different type of sequences you play through. The first is a Field Sequence which shows your character traversing the landscape of the selected Final Fantasy. During this, the character will move from left to right as notes approach the right side of the screen. The notes indicate how the player should react by either swiping a specific direction, tapping on the screen, or holding the stylus down and move based on the connected dots on the top screen. At the end of the level, if you reach it, a different character will give you a gift.

The second sequence is an Event sequence, which plays out part of the story (usually cut scenes in later Final Fantasy games) and like the Field sequence, you either tap the screen, hold it down, or swipe. You don't really do anything different here, and instead of seeing your character on the top screen, you are treated to a nice little "movie" consisting of scenes from the Final Fantasy game you selected.

The third, and my favorite, sequence is Battle. Like the name implies, your party of four sit on one side of the screen in classic Final Fantasy battle setup and fight enemies. You deal damage based on your timed accuracy of the previous methods. While the gameplay itself is still the same, I enjoy seeing my characters deal damage based on how well I do. The enemies you fight will occasionally die and be replaced by a new enemy. I don't think there's any rhyme or reason to them as they appear to be randomized. My first time playing FF7's Battle sequence, I fought the One-Winged Angel Sephiroth himself as the third or fourth enemy. Hadn't seen him on later playthroughs.

Each sequence also has what is called a "Feature Zone" which causes different actions on the screen to occur. In the Field sequence, you will jump on a Chocobo and the notes will turn gold. The Event sequence will extend the length of the song and change a different color as well, and finally the Battle sequence summons a monster. I've only seen Ifrit, Shiva, and Odin, but Ramuh and Bahamut are summons as well. Each Feature Zone provides more points which ultimately lead to increased Rhythmia.

There is also a introduction and ending screen in which music notes circle around and touch a crystal. You gain Rhythmia here by tapping the stylus as the notes hit the crystal. It's a simple way to receive Rhythmia, but I simply didn't care enough to sit there and do it. These screens also do a poor job explaining the story of the selected Final Fantasy game, but since this is a game that the devout Final Fantasy player would play, there's a good chance they already know the story.



Sadly, that's the gist of what the game is. You can increase the difficulty of it in the Challenge mode and select what songs you want to play, but what you do in them is the exact same thing. The other mode is the Chaos Shrine which has a field sequence followed by a battle sequence with 99 possible level formations. It poses more difficulty and has the possibility for different boss characters in the battle sequence which yields better and rarer rewards, and is something you can streetpass other Theatrhythm players.

The song selection in the game is nothing to scoff at with over 70 songs playable and more downloadable songs coming. The DLC songs provide the biggest laugh with Type-0 and Versus, two games that haven't been released yet, each having one song while the MMO Final Fantasy XIV is nowhere to be seen. But you can expect to find many fan favorites on here such as "One-Winged Angel", "Battle with the Four Fiends", and many main themes.

Overall, it's hard to recommend this game to just anybody. I'm not the biggest rhythm game fan as I find them quick to please, but hard to retain. Speeding up the game and adding more notes doesn't make me want to go back and replay them, and that's the only thing the game really does. The RPG elements are there, but don't sustain my interest as I don't want to slog through yet another field sequence for Final Fantasy X to level up my characters to get 5 seconds further into a song and grind for hours on end to unlock Kain from Final Fantasy IV. It's hard not to love the song selection, especially as a Final Fantasy fan, but you need to ask whether or not rhythm games are for you. If you don't particularly enjoy them, a Final Fantasy one isn't going to engulf you for more than a few hours. But if you love them, then Final Fantasy adds enough to keep you wanting more.