Not a professional journalist. Not an industry insider. Not someone who posts news for a gaming site. Just a fan who pays attention to what goes on.
Showing posts with label Vita. Show all posts
Showing posts with label Vita. Show all posts
Thursday, July 18, 2013
REVIEW: Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last Reward is the sequel to the Nintendo DS game 999: Nine Hours, Nine Persons, Nine Doors. If you haven't played the original, do not fret. While there are mentions of the previous game in Zero Escape, you need no knowledge of it to understand the story or game play. Zero Escape stands on it's own as a graphic adventure/visual novel with puzzle elements to break up the story. So if you enjoy reading, or feel gaming gets in the way of your reading, Zero Escape is a game you might want to try out.
The game starts with Sigma (you) waking up in a room with very little knowledge of how you got there. In the same room is a blonde mystery woman who seems to have a little more insight than you as to what's going on. A rabbit comes on a screen and instructs you on escaping the room by an elaborate puzzle that was set up. As the story continues, you find seven more individuals who were locked in similar rooms. The overall goal of the game is to score points based on becoming allies or betraying these other individuals as more puzzle rooms are solved. The end result, once nine points have been accumulated, is leaving through a giant door that spells freedom for the winner(s). Anyone who doesn't receive 9 points will have no method of escape and be trapped forever. Conflict ensues as distrust between others is created, some horrible incidents occur, and the mysteries of the hows and whys everyone has been captured.
Zero Escape also boasts a total of 24 endings, all of which piggy back to illuminate the big picture. These endings feature story beats that others do not touch on as certain rooms only open depending on the route that is chosen, and character back stories are explained depending on which ending is received as well. And instead of it being a choose your own adventure-esque, certain endings can not be reached unless another has previously been viewed. This is because a specific item or piece of information is gathered that the main character can use to "unlock" the sequence. Otherwise, the player receives a "To Be Continued..." message and is dumped back to the flow chart of possible scenarios.
This flow chart allows the player to select a specific part of the story to jump back to without having to replay the entire game. So instead of choosing to "Betray" another member, you can "Ally" with them which breaks into a different storyline. The story parts that are repeated can be skipped through with a fast forward button. Skipping isn't 100% perfect as the game decides whether the scene is too important to just breeze through, but for the most part, a good chunk of the game can be sped up if needed. This leads to an easy way to experience all areas of the narrative while giving the player the most control on how quickly they want to witness the game.
I have also found myself loving certain characters and loathing others. The latter isn't a knock against the game. I loathe these characters because they are portrayed as a horrible human being in some cases, too questionable in others, or just downright frustrating. But they are done in a believable human way that people would act when thrown in a situation with strangers who may betray you to escape sooner. But in making this believable, this also makes the difficult decisions against the characters you love that much more heartbreaking when they need to be made. And if you want all endings, you will piss off the characters you love the most.
I focus so much on the story because that's the largest part of the game. The puzzles are there, and they aren't easy. Some are pretty elaborate that will have you checking an entire room multiple times if you are stuck because items can be obtained once certain actions are done. So these may include 20 step processes to unlock a safe which holds the key to your escape. Literally. Each room also has a secret password that can be used on the safe which holds more information on the story that is only touched on briefly in the narrative, but is not a requirement to escape the room.
But the reason I am not going to go in depth on the puzzles is because...I'm awful at them. I tried multiple times to get through rooms on my own and I didn't have the patience to do it. I don't like these kind of puzzle games, but I feel the story itself is so intriguing that I don't want to simply ignore this game.
So I cheat. I Gamefaq through the entire puzzle sequences of this game.
Yes, that makes me a lousy gamer I'm sure. But I think it's a testament to how well the story is told and the draw of the overall theme and mystery. I know some don't want to play a game that's so story heavy as this, and I can understand that. But to others who become so invested in characters and story, this game is for you. If you don't like the puzzles, cheat like me. I don't think this story should be passed on because it's so intricately laid out and beautifully told.
And for what it's worth, I still have 4 endings to unlock, and my total playtime is just over 19 hours. If I wasn't cheating on the puzzles and skipping lines of dialogue, I have no idea how long my game time would be.
But I've enjoyed every second Zero Escape: Virtue's Last Reward.
Wednesday, April 24, 2013
I bought a Vita...
Judging from their sales numbers, especially here in the States, not many people are saying that apparently. Their sales are abysmal and despite the recent surge in Japan, it clearly won't continue to sell like hotcakes there.
But why would I want one? If you listen to everyone, the Vita is a sinking ship with no games coming out for it and is a failed handheld. Everything is either Ouya, 3DS, or IOS/Android. Vita is this forgotten child locked in the basement that we peek in every once in a while just to remind ourselves how disappointing it is. Or at least, that's how I interpret most responses about the Vita.
And yet, I wanted one. I already posted about why I have a new love for handhelds, but the love couldn't sustain my need to keep my 3DS. Although I enjoyed playing games like Pushmo, VVVVV, Pokemon Black 2, and The World Ends With You; I couldn't really justify the need for a 3DS that I couldn't have with a DSi. Sure it had a couple Mario games and some 3D versions of 64 games, but having played several of these 3DS only games...I can't say I really cared. I never played Ocarina of Time on the 64 and grew bored with the 3DS version and it's bland empty open world. New Super Mario Bros 2 was nothing spectacular and while 3D Land was good, it didn't blow my socks off. So, I no longer own a 3DS.
So why the interest in a Vita when the "superior" 3DS can't hold my attention? Well, first and foremost, the games. I know, I know. There are no games. The same cliche' response that every person who dislikes their Vita seems to go to. I think the proper response isn't "There are no games", it should be, "There are no games that I'm interested in playing". Those are two completely different responses, and only one which I would say is valid.
Here are a few of the games I am currently interested to play on the Vita: Uncharted: Golden Abyss, Escape Plan, Unit 13, Assassins Creed III: Liberation, LittleBigPlanet Vita, Gravity Rush, and Persona 4: Golden. To make matters even better, PS+ has been knocking it out of the park with free Vita games. Add to it PSN games and the Cross-Buy games, and there's a huge selection to choose from. Maybe I'm the only one who thinks it, but games like Rayman Origins or Retro City Rampage are games better suited for Vita in my opinion.
I'm also looking forward to the integration between the Vita and PS4. I wish I could really expand on this, but I'll probably have to wait for E3 to do so. But playing PS4 games on the Vita while I'm out of the room or being able to play against people on the console using my handheld opens up more possibilities than having a specific restriction to that one device. The potential of the link between these two systems intrigues me and I can't wait to learn more about it.
So I gave in to the urge and purchased my first Vita. And immediately I knew why some people disliked it, and that was the need for a memory card. While you can play Welcome Park on it, that's more of a tech demo than an actual game. Nice to try out some of the features such as the tilt control, the camera, the touch screen, etc; but I wanted real games. So after spending $30 on an overpriced 8gb memory card, I was able to get some of the games I wanted. And while the PS3 has been recognized for it's slow download/install times, I didn't notice the same problem with the Vita.
The buttons and the sticks are kinda small and I'm still not sure how I feel about them until I put some more time into the handheld, but I like it. I'm happy with my Vita purchase. I wish I could say the same about Gravity Rush which has been somewhat disappointing so far (due to the controls if anything), but I have more on my plate I'm able to try including Tales From Space: Mutant Blobs Attack which I'm eager to keep playing. I haven't really touched a ton of the other apps such as Near, and I think there may be some trouble with trophy sync (Mutant Blobs Attack seems to sync, but Gravity Rush hasn't yet...), but I think I found a winning handheld.
And it's only just begun...
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