Wednesday, June 5, 2013

Why Sony has an Edge Going Into the Next Console Cycle



Sony burst out of the gate in February with the intention of winning back gamers and clearing the smear the PS3 left on their name. They know they cannot make the same mistakes as last time with exclusives, a complicated console to develop for, and a price point that turns away consumers. Mark Cerny made a point at the PS4 reveal that Sony is moving forward in the right direction. People have voiced their complaints about his speech being long winded with no information they cared about.

But Cerny did one thing that Microsoft failed to do in their entire presentation. He made me feel like they cared. He made me feel like they understood the gamer. He didn't feel like a businessman coming out trying to sell me a product. Instead he came out, acknowledged the faults of the previous console, and the ways they went about correcting on them. The importance of developers were a major point both with the console structure itself, and later with indie devs and Jonathan Blow. Throughout the entire presentation, Sony focused on the gamer and brought out people who created the games and the console itself. Microsoft went the other route by not focusing on games and bringing out people who nobody could connect with.


Sony received some major help after the Microsoft press conference due to the lack of cohesive answers given by Microsoft employees regarding various console topics. Used games, always-online, fees, Kinect requirement; you name it, nobody seemed to have the same response. Microsoft, which should be professionals when it comes to announcements and what to hold off on, came out like a hydra with the numerous heads spouting conflicting information. And while Sony may be doing similar things, their responses were vague enough to get the attention off of them. But most importantly, everyone who spoke about it, spoke in a unified informed voice. Anyone who sees Microsoft flopping around like a fish out of water with their responses should be concerned about how things are working behind the scenes. Their Xbox One reveal was pushed back several times from their rumored date, and they still came out stumbling. It's hard enough to convince people to purchase this console based on the information coming out, and it's even harder when the company behind it appears to have no idea of what is going on.

Microsoft also moved away from what made the Xbox and Xbox 360 successful. In the later part of the 360 lifetime, games became less of a priority and the media aspects grew in relevance. The Xbox One follows the 360 by sticking with media as the first and foremost thing to talk about...but it still plays games! Their way of showing this is by having two first party games, one of which is pretty annual in Forza 5. Then they bring out the big guns in other yearly games in sports and Call of Duty. And among the games shown, no actual gameplay.



So a week before E3, the biggest E3 EVER one could argue, below is a list of exclusive games for each console that has been revealed (not counting PC, previous-gen versions, timed exclusives or just hasn't been announced for the other console). The list does not include games we know exist, but don't know the name for:


PS4:
1. Infamous: Second Son
2. Killzone: Shadow Fall
3. Knack
4. Drive Club

5. War Thunder
6. Primal Carnage: Genesis
7. Deep Down
8. The Witness
9. Final Fantasy
10. Blacklight Retribution
11. Diablo 3
12. DC Universe Online *free*
13. Planetside 2 *free*
14. Warframe *free*


Xbox One:
1. Forza Motorsport 5
2. Quantum Break
3. Ryse
4. Fantasia: Music Evolved


From the sheer number of announced exclusives, PS4 is destroying Microsoft. Don't fret, Microsoft has games up their sleeve for E3. But the same can be said for Sony. So both lists can still grow quite a bit not only next week, but before and after as well.


E3 will allow for Sony to open up a little more about their system. While the social media functions are important, that can be quickly shown at the end of a new game to demonstrate how it works. Introducing how Gaikai will be implemented could be one of the biggest announcements depending on what it embodies. And if they can prove that remote play works between the Vita and PS4, that could not only sell PS4's, but Vita's as well.

But one of the biggest questions is...how much? We know the consoles will release around the same time (October-Black Friday), but the cost is the big headscratcher. Sony isn't planning on making the same mistake twice with pricing as they already revealed they won't be taking the same hit they did with the PS3. Microsoft on the other hand is also incorporating an updated Kinect. And if the current Kinect is at $100, then what would the current Kinect be worth. Add the system on top of that, and Xbox may very well have a higher priced console. Figure in a subscription which could cost more this generation. Unlikely you say? It would make sense if they are adding in 300,00 more servers with additional content for users than what is currently provided on the 360. And if that is true, why would the 360 users be paying the same amount although what is provided to them is different?

Microsoft has wavered since it's announcement and Sony is riding high from a fairly positive reveal and Microsoft's mistakes. E3 will either make or break Microsoft, and Sony should be stable depending on what Microsoft has to show. But if Sony decides to put their foot down, Microsoft may not have a chance. Microsoft has to wow everyone and Sony just has to continue what they are doing. All expectations could flip come E3, but from the looks of it, it's looking pretty promising from Sony. But there's always Wonderbook...

No comments:

Post a Comment