Not a professional journalist. Not an industry insider. Not someone who posts news for a gaming site. Just a fan who pays attention to what goes on.
Showing posts with label exclusivity. Show all posts
Showing posts with label exclusivity. Show all posts
Wednesday, May 22, 2013
Why the Xbox One Will Have a Harder Battle Than the Xbox 360
I think it's safe to say that the Xbox 360 proved successful for Microsoft. They are within 3 million sales of breaking 80 million units worldwide since it's initial launch in November of 2005. While it has had it's own hiccups with hard drive issues and the infamous Red Ring of Death, it still went on to impress a lot of gamers and is still their system of choice.
So similar to Sony coming into the PS3 era, Microsoft should feel pretty confident to be able to capitalize on the accomplishment that was the 360. But much like Sony, Microsoft may have gotten a little ahead of themselves and came out with their chests puffed out feeling on top of the world. But after the Xbox One announcement yesterday and the ensuing devastation of gaming press picking apart the news they glossed over at the event, Microsoft appears to be backpedaling a bit and starting to realize they may not be in the position they once were. They are no longer on the cruise ship 360, they are pulling away from it in the rowboat that is Xbox One.
Microsoft came out of the gates with an advantage. They had an appealing online structure that no other system had and, with the runaway series of Halo, many fans who would support the 360 with it's release. And while the original Xbox was only 4 years old, the 360 was the beginning of the next generation of consoles especially with the Wii and PS3 not far behind. So of course upon it's release, it had no next-generation consoles to spar with making it the newest and best console to have as a gamer. And as most gamers know, it's hard to resist that urge for something new.
So as the first system out, they already had an advantage over the Wii and PS3. Of course, we all know what happened once the Wii was released and how it won over all of the mothers who watch Oprah and the Nintendo fans who were hoping to finally see an HD Mario and Zelda. And while the latter didn't get what they want, the average non-gamer consumer received the product they wanted, albeit, one that didn't stay in their frame of mind outside of Wii Sports and various exercise games.
But the PS3 took a different route. Instead of selling gangbusters, they decided to piss off the fan base with an overpriced system that only the hardcorest of hardcore fans would purchase. Blu-Ray wasn't expected to turn out like it did (HD-DVD all the way, amirite?!), PS2 was still running rampant in sales, and the 360 didn't look worse graphics wise and cost less. PS3 was on the ropes, and the 360/Wii were throwing the jabs.
All it took now for Microsoft was to strengthen their relationships with third party developers. This was clearly evident with the deluge of exclusives the system had their first few years. Games like Blue Dragon and Infinite Undiscovery, which would feel natural on the PS3, were instead 360 exclusives. Games that came out first on the 360 (later ported to other places) such as Mass Effect and Bioshock helped change the gaming industry for the better. Then Microsoft rubbed in their own exclusives with Gears of War, Halo 3, Crackdown and Forza 2. Microsoft was on the ball with exclusive games that other systems would either not receive or receive much later.
But it wasn't just the third parties that jumped into the ring with Microsoft. The 360 started something this generation with it's service allowing indie developers to really strive. While Geometry Wars impressed people immediately, the Live Arcade really hit it's stride around the time of Braid and really showed gamers what these smaller developers could do. It proved that the Live Arcade didn't need to be classic games brought back, and that the games were on par with retail games in terms of quality.
Although the PS3 started to hit it's stride, Microsoft still excelled when it came to ease of development. Due to the difficult PS3 hardware, most devs would work on the 360 version and then port over to the PS3. Developers have come out and said the trouble of developing for the PS3 created more negatives than positives in their mind, which resulted in poorer versions on the PS3 in terms of frame rate, graphics, textures, etc.
It would also be foolish to ignore how big Call of Duty really sparked the "Bro"-mentality of gamers. While the PS3 has these gamers as well, they were shadowed in sheer number of those on the 360. For example, within the first few months of Call of Duty: Modern Warfare's release, the PS3 had only sold less than a 1/3 of what the 360 had sold in software. To many gamers, the Xbox 360 was a Call of Duty machine and that hasn't changed whatsoever.
But somewhere along the way, the focus of the Xbox 360 started to shift from games to media. The interface of the Xbox changed to incorporate more ads and more difficulty in finding games. The Indie Games alone proved a challenge to find. The focus on apps such as Netflix became more important over the exclusive games they once released as those began to dwindle to Live Arcade and first party devs. But like some of the older exclusive games, even the once Live Arcade exclusives started to trickle to other platforms including Limbo and Castle Crashers.
So instead of being game-specific exclusives, they went a slightly different route by looking at timed-exclusivity. This is most evident with Call of Duty where DLC is released a month in advance for the Xbox 360, but other games have done it as well including Bethesda's Skyrim. This was to encourage sales for software on the 360 so players who had the game would be able to access the DLC at an earlier stage than those on the PS3.
As this generation comes to a close and the next console war is about to reignite, it's easy to see where the advantages the Xbox 360 had over the PS3 will not play out in the same way for the next systems. The Xbox One will not be released a year before the PS4 and instead will have to go toe-to-toe with it this holiday season. The people who want a new generation console will not have only one to choose from, they will have two.
Chief financial officer Masaru Kato has stated that the PS4 will not be a financial burden for Sony the way that the PS3 was. The PS3 had it's own special hardware that was costly for Sony and this generation they are not making the same mistake. Using third party for production and hardware is allowing the system to be created at a cheaper price. Meaning, the price point between the Xbox One and PS4 should be much closer than the large discrepancy that the PS3's price point provided. And with these hardware specs being pretty similar, the difficulties of developing for the PS3 are now moot and the Xbox won't be able to tout that over Sony any longer.
To the games and exclusives, Sony definitely has the advantage in terms of sheer studios. However, Microsoft clearly doesn't mind throwing money at their problems as evident in the Xbox One reveal and the special partnership with EA. While Sony hasn't revealed exact details of how many exclusives they have (although they said all of their studios are working on PS4 games), Microsoft is bringing 15 to the table within the first year and 8 of them are new IP's. As of right now, the known exclusives (not counting PC) for each system are:
PS4: Infamous: Second Son, Killzone: Shadow Fall, Knack, Drive Club, Primal Carnage Genesis, War Thunder, The Witness (timed exclusive)
Xbox One: Ryse, Forza 5, Quantum Break
More will clearly be announced in a few weeks at E3.
Lastly, there has been quite a bit of indie developers voicing their opinion about the PS4 and Xbox One. Jonathan Blow surprised everyone coming out during the PS4 conference and letting indie developers know that this is the console they should go with. Days after the conference, he was brought onto the Playstation Blogcast where he helped explain why that is. While he did mention how it's easier to develop than the PS3, he didn't hold back when it came to the difficulties of developing for Microsoft and the hoops he had to jump through. This was only backed further when he mentioned that he had still not seen a dev kit for the new Microsoft console, but Sony was more than eager to get one out to everyone who had asked.
This seems to follow in line with how Microsoft has been treating indie devs with their procedures in the past few years. Everything became clear when Fez creator Phil Fish voiced his concerns about spending thousands of dollars per patch to fix problems with the game. Many were not happy that Fish wouldn't fix the issues, but it brought to light an even bigger problem and that was how costly it was to do so with Microsoft. Since then, Microsoft has not been able to avoid that criticism and have done their best to dodge any questions about it. Phil Fish had his own comments about the Xbox One reveal on Twitter...but you should look at that on your spare time...preferably not at work.
While indies were overlooked at the Xbox One conference, the feathers were really ruffled in post-conference comments from people throughout the Microsoft community. Nobody seems to know exactly what's going on with conflicting information coming out about used game fees, how used games work, the importance of always being connected to the Internet, how the Live TV will work with the various Cable Providers out there, and many more I'm forgetting. This inability by the people at Microsoft to have one voice with these answers, and their way of saying information is wrong without really clearing it all up, is making Microsoft look bad. The conference itself felt lifeless and a string of promo videos and the voice of gamers can be heard in disgust as little was shown on the gaming side. And what was shown, were trailers with no actual gameplay.
Microsoft seems poised to shoot themselves in the foot this gen, because so far, they have done very little to provide themselves good press. The conference held yesterday should have been the time to clear up the negativity around their console and rumors and instead all it did was create more concern about the Xbox One. Microsoft will not have the fortune of Sony blowing sales this time around, and they won't have a year head start on sales. If they do not do something at E3 (or before then) to clear up the confusion and worries of the people looking for a next-generation console this year, then they are doomed to lose this console war before it has begun.
Tuesday, May 21, 2013
Xbox One: Concerns for Next-Gen
Microsoft has unveiled it's new system: Xbox One. While most groan at the name (I know I did), it's Microsoft admitting they are focusing on everything, not just gaming. The "All-In-One" console. See what they did there? Clever.
The majority of the conference itself was focused on the casual crowd, not the gamers. We saw a lot of what the Kinect can do and the numerous apps that the new console will use. The integration, if working properly, looks amazing and better than what it currently does. While all of this is intriguing, as a gamer, that's not what I care about. And unfortunately for those who saw the conference, I wasn't the consumer they were caring about. Games were featured in the last 20-30 minutes, with only two real exclusives in Forza 5 and Quantum Break. I love games, but I don't get surprised with the reveals of EA sports games which come out every year.
So I wanted to make a post regarding my biggest concerns for the Xbox One, especially since most of the big news has been coming out after the conference itself. And it seems to be with good reason.
Internet Connection Required
Microsoft was quick to point out after the conference that the always-online rumor is indeed that, a rumor. But there were two caveats, one being, that an Internet connection is required. As Joystiq points out, Xbox had a Q&A on it's website answering various questions posed to them by users and while admitting that it isn't always-online, you must have an active Internet connection for the console.
To stoke the fires a tad more, the post was removed shortly after.
So at least to my understanding, it seems that while it's possible to run games offline, there will be cases where needing an Internet connection is required regardless. One of which could be to just log in and "save" your profile to that Xbox. The other...
Used Game Fees
Wired broke the news that used games will be playable. Hallelujah! That rumor has now been debunked as well. But not so fast, there may be something hidden they didn't quite mention straight out!
According to Microsoft, all game discs need to be installed to be playable on the new Xbox. Not a big deal, it sounds like something Sony currently does on the PS3. But where the concern comes in is with used games and the ability for multiple accounts to play the same game. For a second account to play the game, a user will be given the option to pay a fee and install the game. You read that correctly, a fee to play an online game.
EA recently announced that it is dropping it's online pass option from it's games because it just wasn't working and it was listening to it's fan base. But then news of this drops, and it seems to make sense. Instead of having online passes, just have "game passes" so you need to pay a fee whether you play single or multiplayer.
Jon Hicks with Xbox Magazine then went on to confirm that a used game will need an additional fee to be played. And once it is installed, the original user will have it uninstalled which seems to lead more credence to that required Internet connection.
Kinect Requirement
Big Brother is watching you. And now, you won't have a choice. IGN has word from Xbox UK Marketing Director Harvey Eagle that Kinect is a requirement for the Xbox One, otherwise, it will not work. Eagle went on to assure that the Kinect will work even in non-living room layouts including bedrooms, but as current Kinect owners know, that statement needs to be proven to be believed.
While the idea of Kinect is awesome, it has fallen far short of it's potential. If it works as intended, fantastic, but most devices don't usually work flawlessly. And to force users to require this device makes little sense. Not to mention, who knows what exactly Microsoft sees from a Kinect transmission.
Exclusivity
I'm sure to most, this doesn't seem like that big of a problem. Exclusivity isn't anything new, especially when it comes to Microsoft and many of the multi-platform games.
The reason I put this as a concern is because it seems Microsoft is taking the safe route and not expanding on more gaming studios. I'm sure they are tossing a pretty penny to games like Call of Duty to receive DLC a month earlier than other systems, but I would much rather them go the route of giving that money to a developer and put out a console-exclusive game instead.
To continue and go this limited exclusivity route feels lazy. While it will undoubtedly help their sales, it just feels like a cheap ploy to lure gamers to their consoles instead of doing so with actual games that no other console can have. There is something that makes me cringe at this business practice and I refuse to give Microsoft any of my money for these lame tactics. But for those who love these games, some will be rewarded by early access, and some will be punished for it. All for the sake of that limited exclusivity. Ugh.
It's a shame that I'm being less and less interested in this new Xbox console. It seems that there are answers being obscured as much as possible, and these aren't questions that don't need to be danced around if they are easy enough to answer. Trying to hide behind all of these vague answers doesn't bode well for things like used games and required Internet connections, not to mention the concrete answers of no backwards compatibility or Xbox Live games being carried over.
It's great that Kinect should work better and more servers are being added, but if all of this negative sounding talk is coming up now, it makes me scared about what else is unknown to us.
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