Not a professional journalist. Not an industry insider. Not someone who posts news for a gaming site. Just a fan who pays attention to what goes on.
Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts
Wednesday, May 22, 2013
Why the Xbox One Will Have a Harder Battle Than the Xbox 360
I think it's safe to say that the Xbox 360 proved successful for Microsoft. They are within 3 million sales of breaking 80 million units worldwide since it's initial launch in November of 2005. While it has had it's own hiccups with hard drive issues and the infamous Red Ring of Death, it still went on to impress a lot of gamers and is still their system of choice.
So similar to Sony coming into the PS3 era, Microsoft should feel pretty confident to be able to capitalize on the accomplishment that was the 360. But much like Sony, Microsoft may have gotten a little ahead of themselves and came out with their chests puffed out feeling on top of the world. But after the Xbox One announcement yesterday and the ensuing devastation of gaming press picking apart the news they glossed over at the event, Microsoft appears to be backpedaling a bit and starting to realize they may not be in the position they once were. They are no longer on the cruise ship 360, they are pulling away from it in the rowboat that is Xbox One.
Microsoft came out of the gates with an advantage. They had an appealing online structure that no other system had and, with the runaway series of Halo, many fans who would support the 360 with it's release. And while the original Xbox was only 4 years old, the 360 was the beginning of the next generation of consoles especially with the Wii and PS3 not far behind. So of course upon it's release, it had no next-generation consoles to spar with making it the newest and best console to have as a gamer. And as most gamers know, it's hard to resist that urge for something new.
So as the first system out, they already had an advantage over the Wii and PS3. Of course, we all know what happened once the Wii was released and how it won over all of the mothers who watch Oprah and the Nintendo fans who were hoping to finally see an HD Mario and Zelda. And while the latter didn't get what they want, the average non-gamer consumer received the product they wanted, albeit, one that didn't stay in their frame of mind outside of Wii Sports and various exercise games.
But the PS3 took a different route. Instead of selling gangbusters, they decided to piss off the fan base with an overpriced system that only the hardcorest of hardcore fans would purchase. Blu-Ray wasn't expected to turn out like it did (HD-DVD all the way, amirite?!), PS2 was still running rampant in sales, and the 360 didn't look worse graphics wise and cost less. PS3 was on the ropes, and the 360/Wii were throwing the jabs.
All it took now for Microsoft was to strengthen their relationships with third party developers. This was clearly evident with the deluge of exclusives the system had their first few years. Games like Blue Dragon and Infinite Undiscovery, which would feel natural on the PS3, were instead 360 exclusives. Games that came out first on the 360 (later ported to other places) such as Mass Effect and Bioshock helped change the gaming industry for the better. Then Microsoft rubbed in their own exclusives with Gears of War, Halo 3, Crackdown and Forza 2. Microsoft was on the ball with exclusive games that other systems would either not receive or receive much later.
But it wasn't just the third parties that jumped into the ring with Microsoft. The 360 started something this generation with it's service allowing indie developers to really strive. While Geometry Wars impressed people immediately, the Live Arcade really hit it's stride around the time of Braid and really showed gamers what these smaller developers could do. It proved that the Live Arcade didn't need to be classic games brought back, and that the games were on par with retail games in terms of quality.
Although the PS3 started to hit it's stride, Microsoft still excelled when it came to ease of development. Due to the difficult PS3 hardware, most devs would work on the 360 version and then port over to the PS3. Developers have come out and said the trouble of developing for the PS3 created more negatives than positives in their mind, which resulted in poorer versions on the PS3 in terms of frame rate, graphics, textures, etc.
It would also be foolish to ignore how big Call of Duty really sparked the "Bro"-mentality of gamers. While the PS3 has these gamers as well, they were shadowed in sheer number of those on the 360. For example, within the first few months of Call of Duty: Modern Warfare's release, the PS3 had only sold less than a 1/3 of what the 360 had sold in software. To many gamers, the Xbox 360 was a Call of Duty machine and that hasn't changed whatsoever.
But somewhere along the way, the focus of the Xbox 360 started to shift from games to media. The interface of the Xbox changed to incorporate more ads and more difficulty in finding games. The Indie Games alone proved a challenge to find. The focus on apps such as Netflix became more important over the exclusive games they once released as those began to dwindle to Live Arcade and first party devs. But like some of the older exclusive games, even the once Live Arcade exclusives started to trickle to other platforms including Limbo and Castle Crashers.
So instead of being game-specific exclusives, they went a slightly different route by looking at timed-exclusivity. This is most evident with Call of Duty where DLC is released a month in advance for the Xbox 360, but other games have done it as well including Bethesda's Skyrim. This was to encourage sales for software on the 360 so players who had the game would be able to access the DLC at an earlier stage than those on the PS3.
As this generation comes to a close and the next console war is about to reignite, it's easy to see where the advantages the Xbox 360 had over the PS3 will not play out in the same way for the next systems. The Xbox One will not be released a year before the PS4 and instead will have to go toe-to-toe with it this holiday season. The people who want a new generation console will not have only one to choose from, they will have two.
Chief financial officer Masaru Kato has stated that the PS4 will not be a financial burden for Sony the way that the PS3 was. The PS3 had it's own special hardware that was costly for Sony and this generation they are not making the same mistake. Using third party for production and hardware is allowing the system to be created at a cheaper price. Meaning, the price point between the Xbox One and PS4 should be much closer than the large discrepancy that the PS3's price point provided. And with these hardware specs being pretty similar, the difficulties of developing for the PS3 are now moot and the Xbox won't be able to tout that over Sony any longer.
To the games and exclusives, Sony definitely has the advantage in terms of sheer studios. However, Microsoft clearly doesn't mind throwing money at their problems as evident in the Xbox One reveal and the special partnership with EA. While Sony hasn't revealed exact details of how many exclusives they have (although they said all of their studios are working on PS4 games), Microsoft is bringing 15 to the table within the first year and 8 of them are new IP's. As of right now, the known exclusives (not counting PC) for each system are:
PS4: Infamous: Second Son, Killzone: Shadow Fall, Knack, Drive Club, Primal Carnage Genesis, War Thunder, The Witness (timed exclusive)
Xbox One: Ryse, Forza 5, Quantum Break
More will clearly be announced in a few weeks at E3.
Lastly, there has been quite a bit of indie developers voicing their opinion about the PS4 and Xbox One. Jonathan Blow surprised everyone coming out during the PS4 conference and letting indie developers know that this is the console they should go with. Days after the conference, he was brought onto the Playstation Blogcast where he helped explain why that is. While he did mention how it's easier to develop than the PS3, he didn't hold back when it came to the difficulties of developing for Microsoft and the hoops he had to jump through. This was only backed further when he mentioned that he had still not seen a dev kit for the new Microsoft console, but Sony was more than eager to get one out to everyone who had asked.
This seems to follow in line with how Microsoft has been treating indie devs with their procedures in the past few years. Everything became clear when Fez creator Phil Fish voiced his concerns about spending thousands of dollars per patch to fix problems with the game. Many were not happy that Fish wouldn't fix the issues, but it brought to light an even bigger problem and that was how costly it was to do so with Microsoft. Since then, Microsoft has not been able to avoid that criticism and have done their best to dodge any questions about it. Phil Fish had his own comments about the Xbox One reveal on Twitter...but you should look at that on your spare time...preferably not at work.
While indies were overlooked at the Xbox One conference, the feathers were really ruffled in post-conference comments from people throughout the Microsoft community. Nobody seems to know exactly what's going on with conflicting information coming out about used game fees, how used games work, the importance of always being connected to the Internet, how the Live TV will work with the various Cable Providers out there, and many more I'm forgetting. This inability by the people at Microsoft to have one voice with these answers, and their way of saying information is wrong without really clearing it all up, is making Microsoft look bad. The conference itself felt lifeless and a string of promo videos and the voice of gamers can be heard in disgust as little was shown on the gaming side. And what was shown, were trailers with no actual gameplay.
Microsoft seems poised to shoot themselves in the foot this gen, because so far, they have done very little to provide themselves good press. The conference held yesterday should have been the time to clear up the negativity around their console and rumors and instead all it did was create more concern about the Xbox One. Microsoft will not have the fortune of Sony blowing sales this time around, and they won't have a year head start on sales. If they do not do something at E3 (or before then) to clear up the confusion and worries of the people looking for a next-generation console this year, then they are doomed to lose this console war before it has begun.
Thursday, February 14, 2013
What the Next-Gen Consoles Need to Succeed
It seems the past few years we have expected the consoles to release at any time. Well, it seems that time has come. With more and more rumors coming to light and Sony having an announcement on 2/20/13 discussing the future of Playstation, the console war looks to spark up again between the next generation systems.
However, there won't be such a discrepancy between the systems as there once was. According to rumors, Sony has ditched the cell processors that were problematic for developers and are going to be on the same level with Microsoft in terms of development. They both may have the potential to collapse the used game market (unlikely, but still being talked about), both will try to have a focus on being a media box instead of solely being a game system, and integrating motion control into the system (or controller) this time is a possibility.
So what do the systems need to really differentiate themselves between the competitors? Wii U has hardware that isn't on the same level, and they are clearly going with their game pad, 1st party exclusives, and social aspect of the Wii U to be what captivates gamers. Despite those big three things, the sales for the Wii U has seemingly been disappointing in the eyes of most people, but shouldn't be counted out considering it hasn't been out for very long. It takes a while for a system to really get steam and have the potential unlocked, and that may just be the case for the Wii U. But for Microsoft and Sony to succeed next generation, they have more to prove.
1. Price
Sony knows better than anyone how much the price of a system can influence sales. The PS3 suffered heavily due to it's intimidating price point, and a more recent example can be the Vita. Not to say that each system isn't worth that amount, but for a consumer, it's not easy to fork out the amount that the PS3 and Vita asked for considering the competitor system/handheld prices.
Fortunately for Sony, they are making a system that will have cheaper specs and Blu-ray is no longer the price cow it used to be. But the magic number of $399 floats around as being the absolute most someone might spend on a new system. $450 with a game or an extra controller, but $399 for a basic system what people seem to clamor for as the most a system will cost. Hopefully this isn't completely outrageous, but I'm not a developer and I have no idea what it takes to make a profitable and affordable system. Which at first, probably won't be.
2. Exclusive Games
I think it's hard to say that exclusive games don't matter. Part of the reason Nintendo is successful is because of the love of their franchises. Originally that wasn't the case as many developers outside of 1st party could succeed on older systems such as the SNES, but recently Nintendo hasn't been as loving to outside devs. They seem to be trying to change that with the Wii U, but it doesn't change the fact that their Mario, Zelda, Smash Bros., Mario Kart, etc are what help make that system successful.
So both Microsoft and Sony need to focus on exclusive games as well. Microsoft needs to continue pumping out the Indie games, even if they are usually timed exclusives, such as Fez, Limbo, Trials, Super Meat Boy, etc. They have some big hitters when it comes to 1st party games in Gears of War, Halo, and Forza, and it's almost a guarantee those will continue to come. Sony needs the same and has been improving with their PSN games such as Journey and the Unfinished Swan. But they have also let off a lot of their studios and that doesn't bode particularly well for the future of exclusives. But they can always fall back on Resistance, Uncharted, Killzone, and Infamous. Neither company have the exclusives that even register on the same scale of Nintendo, but they need to promote the games they have and the other company doesn't.
3. Marketing
Microsoft and Nintendo know how to market their games. The same can't be said for Sony. Marketing is essential for successful games, and the biggest proof is Homefront. A game that was appallingly bad to most people but sold millions of copies. It benefited by being in a popular genre, but if it wasn't for the marketing, that game would have flopped.
So Microsoft and Nintendo...just keep doing what you're doing. Sony, come over here for a second. What are you doing? Have you realized how bad your commercials have gotten? Of course not, because most of your games have no commercials to critique in the first place. Most games don't need a ton of press because they fill a niche' market that isn't going to succeed simply because of a lot of marketing. But each game will have a specific crowd who will buy it regardless, but marketing can get sales of those unaware of the game. Look at Sly Cooper. That game is beautiful and wouldn't be terribly difficult to market, but nobody knew it came out which is disappointing. If you want to be a software juggernaut, you need to know what you are doing marketing wise. But you don't. Hopefully the new firm you are using will do a better job than the last one.
4. Apps
Long gone are the days where Netflix, Hulu, and Youtube are worth mentioning. They are almost a given. Instead these systems need something special that the other console doesn't have or won't have. Playstation Home can be considered in this topic, but nobody uses it. But no other console had something like it either. An interesting idea with poor implementation. The Wii U has an online community where help can be given or pictures can be drawn and it's super interesting. One of the best things the Wii U has going for it that the other systems should think about. Microsoft had my heart with "1 vs 100", and I absolutely loved it. But they didn't apparently and got rid of it.
So these companies need to find another killer app that will convince gamers that it's too awesome to pass up. Talks of DVR's using your console would be a nice addition, and Microsoft is rumored to have a Siri-like interaction with Kinect this time around. But they can't expect that something as small as Crackle is going to be a bullet point on the back of the box to sell gamers.
5. Online Service
This may be the thing that pushes the next console out in front of the other. I have been vocal about my disgust at Xbox Live and how it's nothing more than a glorified online pass. It would be one thing if they offered free online service and then with a Gold subscription you had the additional perks such as cross game chat and better servers, but instead you are paying simply to have online access. Good online access, but online access. If Sony were to make improvements to their online service and offer the same things Gold has but not charge for it, where does that leave Gold? Perhaps they will do something similar to PS+ where it focuses more on deals and games over things you should already have access to (such as Netflix).
Which is where I'm hoping Sony knocks it out of the park. PS+. Many consider it a rental service, and it partially is. You keep the games you buy, which can be found at discounted prices, but for those that complain about it being a rental service don't often complain about Microsoft's online being a "rental service". What I'm most interested in is the Gaikai acquisition and whether that may play a part in PS+. They have been pushing the idea of an Instant Game Library, but what if they were to expand on that idea and have a Gaikai service stream games if you have PS+. And not just one game a month, but have an actual library of games you can choose from. Yes it would still be a rental service, but it would remove the need to download and install games, more games would be available at any given time, and be one hell of an incentive to have PS+ all year round.
I am truly excited at the next generation of consoles. I'm not expecting a huge leap forward, but there's something special about knowing there's a new console looming on the horizon that could come in and sweep the rug out from under our feet and leave us speechless. But for them to do it, they need to improve on what made this generation of consoles so wonderful.
However, there won't be such a discrepancy between the systems as there once was. According to rumors, Sony has ditched the cell processors that were problematic for developers and are going to be on the same level with Microsoft in terms of development. They both may have the potential to collapse the used game market (unlikely, but still being talked about), both will try to have a focus on being a media box instead of solely being a game system, and integrating motion control into the system (or controller) this time is a possibility.
So what do the systems need to really differentiate themselves between the competitors? Wii U has hardware that isn't on the same level, and they are clearly going with their game pad, 1st party exclusives, and social aspect of the Wii U to be what captivates gamers. Despite those big three things, the sales for the Wii U has seemingly been disappointing in the eyes of most people, but shouldn't be counted out considering it hasn't been out for very long. It takes a while for a system to really get steam and have the potential unlocked, and that may just be the case for the Wii U. But for Microsoft and Sony to succeed next generation, they have more to prove.
1. Price
Sony knows better than anyone how much the price of a system can influence sales. The PS3 suffered heavily due to it's intimidating price point, and a more recent example can be the Vita. Not to say that each system isn't worth that amount, but for a consumer, it's not easy to fork out the amount that the PS3 and Vita asked for considering the competitor system/handheld prices.
Fortunately for Sony, they are making a system that will have cheaper specs and Blu-ray is no longer the price cow it used to be. But the magic number of $399 floats around as being the absolute most someone might spend on a new system. $450 with a game or an extra controller, but $399 for a basic system what people seem to clamor for as the most a system will cost. Hopefully this isn't completely outrageous, but I'm not a developer and I have no idea what it takes to make a profitable and affordable system. Which at first, probably won't be.
2. Exclusive Games
I think it's hard to say that exclusive games don't matter. Part of the reason Nintendo is successful is because of the love of their franchises. Originally that wasn't the case as many developers outside of 1st party could succeed on older systems such as the SNES, but recently Nintendo hasn't been as loving to outside devs. They seem to be trying to change that with the Wii U, but it doesn't change the fact that their Mario, Zelda, Smash Bros., Mario Kart, etc are what help make that system successful.
So both Microsoft and Sony need to focus on exclusive games as well. Microsoft needs to continue pumping out the Indie games, even if they are usually timed exclusives, such as Fez, Limbo, Trials, Super Meat Boy, etc. They have some big hitters when it comes to 1st party games in Gears of War, Halo, and Forza, and it's almost a guarantee those will continue to come. Sony needs the same and has been improving with their PSN games such as Journey and the Unfinished Swan. But they have also let off a lot of their studios and that doesn't bode particularly well for the future of exclusives. But they can always fall back on Resistance, Uncharted, Killzone, and Infamous. Neither company have the exclusives that even register on the same scale of Nintendo, but they need to promote the games they have and the other company doesn't.
3. Marketing
Microsoft and Nintendo know how to market their games. The same can't be said for Sony. Marketing is essential for successful games, and the biggest proof is Homefront. A game that was appallingly bad to most people but sold millions of copies. It benefited by being in a popular genre, but if it wasn't for the marketing, that game would have flopped.
So Microsoft and Nintendo...just keep doing what you're doing. Sony, come over here for a second. What are you doing? Have you realized how bad your commercials have gotten? Of course not, because most of your games have no commercials to critique in the first place. Most games don't need a ton of press because they fill a niche' market that isn't going to succeed simply because of a lot of marketing. But each game will have a specific crowd who will buy it regardless, but marketing can get sales of those unaware of the game. Look at Sly Cooper. That game is beautiful and wouldn't be terribly difficult to market, but nobody knew it came out which is disappointing. If you want to be a software juggernaut, you need to know what you are doing marketing wise. But you don't. Hopefully the new firm you are using will do a better job than the last one.
4. Apps
Long gone are the days where Netflix, Hulu, and Youtube are worth mentioning. They are almost a given. Instead these systems need something special that the other console doesn't have or won't have. Playstation Home can be considered in this topic, but nobody uses it. But no other console had something like it either. An interesting idea with poor implementation. The Wii U has an online community where help can be given or pictures can be drawn and it's super interesting. One of the best things the Wii U has going for it that the other systems should think about. Microsoft had my heart with "1 vs 100", and I absolutely loved it. But they didn't apparently and got rid of it.
So these companies need to find another killer app that will convince gamers that it's too awesome to pass up. Talks of DVR's using your console would be a nice addition, and Microsoft is rumored to have a Siri-like interaction with Kinect this time around. But they can't expect that something as small as Crackle is going to be a bullet point on the back of the box to sell gamers.
5. Online Service
This may be the thing that pushes the next console out in front of the other. I have been vocal about my disgust at Xbox Live and how it's nothing more than a glorified online pass. It would be one thing if they offered free online service and then with a Gold subscription you had the additional perks such as cross game chat and better servers, but instead you are paying simply to have online access. Good online access, but online access. If Sony were to make improvements to their online service and offer the same things Gold has but not charge for it, where does that leave Gold? Perhaps they will do something similar to PS+ where it focuses more on deals and games over things you should already have access to (such as Netflix).
Which is where I'm hoping Sony knocks it out of the park. PS+. Many consider it a rental service, and it partially is. You keep the games you buy, which can be found at discounted prices, but for those that complain about it being a rental service don't often complain about Microsoft's online being a "rental service". What I'm most interested in is the Gaikai acquisition and whether that may play a part in PS+. They have been pushing the idea of an Instant Game Library, but what if they were to expand on that idea and have a Gaikai service stream games if you have PS+. And not just one game a month, but have an actual library of games you can choose from. Yes it would still be a rental service, but it would remove the need to download and install games, more games would be available at any given time, and be one hell of an incentive to have PS+ all year round.
I am truly excited at the next generation of consoles. I'm not expecting a huge leap forward, but there's something special about knowing there's a new console looming on the horizon that could come in and sweep the rug out from under our feet and leave us speechless. But for them to do it, they need to improve on what made this generation of consoles so wonderful.
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Wednesday, August 29, 2012
Playstation All-Stars Battle Royale: My Want List
Playstation All-Stars Battle Royale is scheduled to ship to stores on November 20th here in the United States. Even though it faces a tough release schedule falling in the same month that Black Ops 2, Hitman: Absolution, Halo 4 and Resident Evil 6 all hit; I have been eagerly anticipating this game to play as some of my favorite characters in gaming. While it is clearly a rip-off of that Nintendo game that comes to every one's mind, it's the character list that seems to attract the most talk and attention of gamers.
While the roster list has more than likely been finalized, the following is a list of characters I think could be worthy additions to the game.
1. Raziel (Legacy of Kain)
The Legacy of Kain series has been ignored and almost forgotten by most people, despite having one of the best looking video game character designs in Raziel. His overall moves are simple hack and slash, but being able to use the Soul Reaver and telekinetic blasts are other pluses that could be added to his move list. Also, being able to suck the soul out of Fat Princess would be quite satisfying.
2. Dart (Legend of Dragoon)
Legend of Dragoon came out to what felt like positive reviews, but over the years has received quite a bit of harsh criticism. One of which was the battle system that, like a rhythm game, relied on precise button presses at the right times to have the move extended. Take out the button combos, leave in the Dragoon transformation, and you have a great character ready for this game.
3. Vincent (Final Fantasy VII)
That's right, Vincent. Not Cloud, not Sephiroth, hell, not even Tifa. Vincent. The coolest looking character in Final Fantasy VII that I feel would suit the game best. He would have both ranged and close combat attacks, but the best reason for his inclusion would be his Limit Break transformations. Hard to deny that they would work well for the Super attacks in the game. Plus, I'm tired of Cloud and Sephiroth.
4. Spyro (The Legend of Spyro)
When you think of Playstation characters, two should come to mind immediately. Spyro should be one of those two. With the resurgence of Spyro in the Skylanders game, it feels like not only the right addition to the game, but an almost necessary one at that. While older gamers are familiar with the character, the younger Skylanders crowd would possibly help boost sales with this lovable purple dragon on the cover. Anyway, how do you not love Spyro?
5. Crash Bandicoot
Speaking of characters that should be synonymous with Playstation, Crash Bandicoot should (and rumored to) be included in Battle Royale. But I don't want the Naughty Dog version of Crash. They already have one character in the game. No, I want commercial Crash Bandicoot. Have him skydive, use a megaphone, whatever is necessary to make his character fun and interesting. If they include game Crash, I want commercial Crash as an alternate costume. Let me see that human face!
6. Nemesis (Resident Evil 3)
Nemesis is sort of the Cloud/Sephiroth of Resident Evil. He may not be the best character the series has, but he's quite well known and I feel would fit better than other villains. He has a sort of distinctive look that isn't pure mutation, plus...rocket launcher. I would much rather see Nemesis in the game not only because he was my first Resident Evil experience, but also because I don't know how a character like Chris or Jill would be fun in a game like Battle Royale.
7. Vahn (Legend of Legaia)
Yet another character from a game that has "Legend" in the title. Vahn isn't the most well known character, however he would have specific button combos that would make some fighting gamers blush. Include Super moves that feature the monsters he could summon using Meta and he could turn into one of the more different, and fun, characters in the game.
8. Ezio (Assassins Creed 2)
I believe it's just a matter of time, but thanks to the minor exclusivity agreements Ubisoft has with Sony, Ezio from Assassins Creed would seem like a shoe-in for this game. Despite not being able to easily counter attacks in this game, having the assassin use his various arsenal in the game and call for help would make him a viable threat to other characters.
9. Lara Croft (Tomb Raider)
When the roster announcements came out, I don't think Lara Croft crossed anyone's mind. But she had a huge role in Sony's success thanks to her numerous games. I don't recall her being an amazing fighter in the game (as I could never finish them), she does have other items to inflict damage. As long as she doesn't moan in pain that would cause fanboy hatred to flood the Internet, she should be okay.
10. Kevin Butler
Easily the best character this game could include. He could be the man who "only does everything" by copying the moves of other characters in the game. Or if that wasn't enough, use Sony branded products at his disposal like the PS Eye or PS Move. The utter ridiculousness and the possibilities that could stem from his character being in the game are unfathomable, and for that, I hope to god Superbot adds him at least as DLC. But, I doubt it would ever be as good as what we envision him to be...
As of now, the roster looks like this (after leaked information):
- Big Daddy (Bioshock)
- Colonel Radec (Killzone)
- Dante (DMC)
- Evil Cole (Infamous)
- Fat Princess (Fat Princess
- Good Cole (Infamous)
- Heihachi (Tekken)
- Jak (Jak & Daxter)
- Nariko (Heavenly Sword)
- Nathan Drake (Uncharted)
- Parappa the Rapper (Parappa the Rapper)
- Raiden (Metal Gear Solid)
- Ratchet (Ratchet and Clank)
- Sackboy (LittleBigPlanet)
- Sir Daniel Fortesque (Medievil)
- Sly Cooper (Sly Cooper)
- Spike (Ape Escape)
- Sweet Tooth (Twisted Metal)
- Toro (Sony Macot)
Thursday, July 12, 2012
The Backwards Compatibility Enigma
The recent talk about the looming next generation of consoles have brought up a topic that has led to heated discussions. It involves the ability to play games one already owns on a new system that is being released. Many have gone on record saying that if the new systems are not capable of playing older games then they will not bother purchasing them. We all know how that will turn out, but for the sake of argument, let's say that's true. I want to quickly go over the backwards compatibility discussion and state that it shouldn't matter whether or not it's available in upcoming systems.
1. If you have the games, keep the system
There's this false assumption that with every iteration of a new console, the big three companies MUST put backwards compatibility in it. I think what most of these gamers forget is that backwards compatibility is a luxury, not a standard for consoles. Think about it. To my knowledge, the PS2 was the first console to really allow gamers to play games from the previous generation. We never had that with the transition to other consoles like the NES to SNES, the Genesis to Saturn, SNES to Gamecube, etc. You could argue that handhelds for the most part has been able to do that, but there's iterations there where that isn't true.
The problem is, most companies hear consumers complain about the price. In their effort to make the systems cheaper, they have to cut out parts of the system. If gamers are concerned about playing old games, shouldn't they have the system for those games already? If not, why get rid of it since there shouldn't be any guarantee the new system can play them? Companies are not held to any obligation to keep old system hardware in a new hardware iteration. This isn't anything new, and has happened for quite some time. The transition from VHS to DVD. Cassette tapes to Cd's. This is just going to be another transition where they held on to the ability to do it for a while, but it's time to phase that option out. Gamers need to get over it and keep the system they want those games on or realize that companies need money to function. One of their ways to capitalize on this idea, is by offering new methods to pay for old games.
2. Collections and Classics
There's been an influx of video games coming both digitally and retail involving the purchasing of old video games from previous generations. For example, you can purchase old Final Fantasy games on PSN from the PS1 Classics part of the store. If you enjoyed games like God of War or Devil May Cry, both have had HD collections of past games on a disc. Gamers who've already played these games see it as a money grab from them, but they forget there's new gamers who have never experienced these games. If anyone should be buying these, it's those gamers. Not the smitten ones.
This is yet another reason why the companies will keep the systems from having backwards compatibility. Why allow them to play old owned games from systems they didn't feel were worth keeping around when they can release them again to be purchased? Final Fantasy 4 is the perfect example of this as it's released on practically everything. It's become such a staple for a console/handheld that it should be mentioned up there with the likes of Ridge Racer and it being a release day game.
It's easy for them to make money off of love for old games. Add in something like achievements or better graphics in parts (not all, even) of the game, and it's likely to still sell. That will be one benefit the companies see in phasing out backwards compatibility and offering these games again for not only cheap, but slightly better versions of the game graphically.
3. Forced to Buy
Customers have this warped sense of logic when it comes to re-release of old games. They believe that if a company removes backwards compatibility and releases the game digitally or on disc, then they MUST purchase the game. Customers apparently have all free-will stripped from their souls when companies do this, because they have no choice but to purchase these games they release.
It's all utter nonsense as the companies aren't forcing gamers to purchase anything. Just because they don't allow the game to be played on a new system and are releasing it in new formats doesn't mean it's the only way to play it now. If you have the game, go play it on the system it was created for. This selfish and ridiculous belief that the game you own is unplayable now and the new release is the only method to experience it is possibly the dumbest thing I've ever heard.
It's one thing to dislike the company for removing something you felt was a bonus, but it's something else entirely for an idiotic notion that it's the only way to play the game now. These gamers need to rethink what they say before they spout these imaginary realities of how consumerism works.
4. It's a Bonus
I have to reiterate this. These console developers are not obligated by any means to incorporate ways to play old games. The consoles are being created to play new experiences with possible means to play older games. If those means are to repurchase the games, then so be it. That is their decision to make. If consumers don't like it, they have other means to play the games. Either by the console the game was created for or emulation. The first option would be preferred, but some games I can't really frown on by using the latter.
If this generation of consoles didn't allow for users to play old games like the original models allowed (which didn't work on 100% of games anyhow), would this still be a problem? Probably. The Internet wasn't really available to everyone in earlier years of gaming, so I'm not sure how loud the outcry is over backwards compatibility between consoles, but I'm sure it was still there. But it's loudest now because it became a reality. But it's something the companies gave their consumers as a bonus and never once did they say they will continue to release consoles with the ability to play older games. We as fans seem to ignore that and expect it. We are greedy, but like to project our greed on companies to make them seem greedier.
5. Fans Do Have a Point...
Companies shot themselves in the foot by showing it's possible. They can't really blame the consumers for wanting something as great as backwards compatibility for new consoles when they showed it's possible to do so. Gamers want a reason to buy a new console and ditch the old one. Why do they want 8 different consoles in their home when they can condense it down to two or three? And why would they want to purchase the same game on different platforms when they already own a copy?
Piracy and emulation is something that a lot of publishers and developers may frown on, but when gamers already own one (or in some cases many) copies of a game, they don't want to purchase it once again. They will go to more extreme measures to play the game especially if they feel cheated by big wigs who don't look at it from their point of view. You take into consideration that some of these games are no longer in print, their copy has stopped working, or any other potential problems, the fallback solution may not rub those looking to sell another copy the right way.
Consumers should be heard. It's their money being spent on games that are changed very little but have the same going price as a brand new game from 15 years ago. If they can purchase a used game off eBay for $5 for the Gamecube, why would they want to then spent $29.99 on the same game for the WiiU especially if there were no changes other than it being put on a different disc format? Fans are not hesitant to verbalize their feelings on the statement, and it's not unreasonable for them to do so either.
As a fan, backwards compatibility is fantastic. It allows me to sell or trade in an old console and buy a new one and reduce the number I have lying around my TV or shoving into the back of my closet. I can spend my money on newer games instead of games I already have in my collection and I also have games to fall back on while newer games are in production. But as someone who also sees the side of the companies, it makes sense for them to take the option off. It lowers the price of the console like most gamers want and gives them the ability to re-release games to not only give the experience to new gamers, but also make money off of anyone who wants to play the game on the new system. However, it is their right to take out backwards compatibility and re-release old games whenever they want. It is their product and they can make it however they choose.
1. If you have the games, keep the system
There's this false assumption that with every iteration of a new console, the big three companies MUST put backwards compatibility in it. I think what most of these gamers forget is that backwards compatibility is a luxury, not a standard for consoles. Think about it. To my knowledge, the PS2 was the first console to really allow gamers to play games from the previous generation. We never had that with the transition to other consoles like the NES to SNES, the Genesis to Saturn, SNES to Gamecube, etc. You could argue that handhelds for the most part has been able to do that, but there's iterations there where that isn't true.
The problem is, most companies hear consumers complain about the price. In their effort to make the systems cheaper, they have to cut out parts of the system. If gamers are concerned about playing old games, shouldn't they have the system for those games already? If not, why get rid of it since there shouldn't be any guarantee the new system can play them? Companies are not held to any obligation to keep old system hardware in a new hardware iteration. This isn't anything new, and has happened for quite some time. The transition from VHS to DVD. Cassette tapes to Cd's. This is just going to be another transition where they held on to the ability to do it for a while, but it's time to phase that option out. Gamers need to get over it and keep the system they want those games on or realize that companies need money to function. One of their ways to capitalize on this idea, is by offering new methods to pay for old games.
2. Collections and Classics
There's been an influx of video games coming both digitally and retail involving the purchasing of old video games from previous generations. For example, you can purchase old Final Fantasy games on PSN from the PS1 Classics part of the store. If you enjoyed games like God of War or Devil May Cry, both have had HD collections of past games on a disc. Gamers who've already played these games see it as a money grab from them, but they forget there's new gamers who have never experienced these games. If anyone should be buying these, it's those gamers. Not the smitten ones.
This is yet another reason why the companies will keep the systems from having backwards compatibility. Why allow them to play old owned games from systems they didn't feel were worth keeping around when they can release them again to be purchased? Final Fantasy 4 is the perfect example of this as it's released on practically everything. It's become such a staple for a console/handheld that it should be mentioned up there with the likes of Ridge Racer and it being a release day game.
It's easy for them to make money off of love for old games. Add in something like achievements or better graphics in parts (not all, even) of the game, and it's likely to still sell. That will be one benefit the companies see in phasing out backwards compatibility and offering these games again for not only cheap, but slightly better versions of the game graphically.
3. Forced to Buy
Customers have this warped sense of logic when it comes to re-release of old games. They believe that if a company removes backwards compatibility and releases the game digitally or on disc, then they MUST purchase the game. Customers apparently have all free-will stripped from their souls when companies do this, because they have no choice but to purchase these games they release.
It's all utter nonsense as the companies aren't forcing gamers to purchase anything. Just because they don't allow the game to be played on a new system and are releasing it in new formats doesn't mean it's the only way to play it now. If you have the game, go play it on the system it was created for. This selfish and ridiculous belief that the game you own is unplayable now and the new release is the only method to experience it is possibly the dumbest thing I've ever heard.
It's one thing to dislike the company for removing something you felt was a bonus, but it's something else entirely for an idiotic notion that it's the only way to play the game now. These gamers need to rethink what they say before they spout these imaginary realities of how consumerism works.
4. It's a Bonus
I have to reiterate this. These console developers are not obligated by any means to incorporate ways to play old games. The consoles are being created to play new experiences with possible means to play older games. If those means are to repurchase the games, then so be it. That is their decision to make. If consumers don't like it, they have other means to play the games. Either by the console the game was created for or emulation. The first option would be preferred, but some games I can't really frown on by using the latter.
If this generation of consoles didn't allow for users to play old games like the original models allowed (which didn't work on 100% of games anyhow), would this still be a problem? Probably. The Internet wasn't really available to everyone in earlier years of gaming, so I'm not sure how loud the outcry is over backwards compatibility between consoles, but I'm sure it was still there. But it's loudest now because it became a reality. But it's something the companies gave their consumers as a bonus and never once did they say they will continue to release consoles with the ability to play older games. We as fans seem to ignore that and expect it. We are greedy, but like to project our greed on companies to make them seem greedier.
5. Fans Do Have a Point...
Companies shot themselves in the foot by showing it's possible. They can't really blame the consumers for wanting something as great as backwards compatibility for new consoles when they showed it's possible to do so. Gamers want a reason to buy a new console and ditch the old one. Why do they want 8 different consoles in their home when they can condense it down to two or three? And why would they want to purchase the same game on different platforms when they already own a copy?
Piracy and emulation is something that a lot of publishers and developers may frown on, but when gamers already own one (or in some cases many) copies of a game, they don't want to purchase it once again. They will go to more extreme measures to play the game especially if they feel cheated by big wigs who don't look at it from their point of view. You take into consideration that some of these games are no longer in print, their copy has stopped working, or any other potential problems, the fallback solution may not rub those looking to sell another copy the right way.
Consumers should be heard. It's their money being spent on games that are changed very little but have the same going price as a brand new game from 15 years ago. If they can purchase a used game off eBay for $5 for the Gamecube, why would they want to then spent $29.99 on the same game for the WiiU especially if there were no changes other than it being put on a different disc format? Fans are not hesitant to verbalize their feelings on the statement, and it's not unreasonable for them to do so either.
As a fan, backwards compatibility is fantastic. It allows me to sell or trade in an old console and buy a new one and reduce the number I have lying around my TV or shoving into the back of my closet. I can spend my money on newer games instead of games I already have in my collection and I also have games to fall back on while newer games are in production. But as someone who also sees the side of the companies, it makes sense for them to take the option off. It lowers the price of the console like most gamers want and gives them the ability to re-release games to not only give the experience to new gamers, but also make money off of anyone who wants to play the game on the new system. However, it is their right to take out backwards compatibility and re-release old games whenever they want. It is their product and they can make it however they choose.
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Wednesday, May 23, 2012
Looking Ahead to E3 2012
This time next week will be one of the most exciting moments in video games to happen this year. Between June 5-7, E3 will be taking place in Los Angeles. Like most people, I will not be there. Instead I'll be paying attention to the various news outlets who will feed us numerous videos and articles prominently featuring important (and not so important) news to come from E3. What I wanted to do was pull a reverse-Mr. Caffeine and look ahead to what E3 more than likely has in store.
*Doodly Doodly Doop*
*Doodly Doodly Doop*
Side notes of confirmations, rumors and speculations:
Up until doing this, I was kind of hesitant about E3. This year in general has felt somewhat underwhelming in video games other than an occassional few. The constant push-backs in release dates aren't helping at all with Bioshock: Infinite, Aliens: Colonial Marines, Tomb Raider, etc now shipping in 2013 instead of 2012 have caused me to feel a sense of sadness from how big this year was going to be. In truth, this year still has potential for being a pretty amazing year. There's a lot of games lined up that we know about, but may not think about all the time. Then there's the ones that still haven't been announced. Add in the potential of the WiiU being released by the end of this year and 2012 doesn't look half bad. Sometimes it just takes a list to see that.
*Doodly Doodly Doop*
*Doodly Doodly Doop*
- Sony - After the *ahem* lackluster performance of the Vita, it will be no surprise that most of their press conference will revolve around selling their new handheld system. They will probably show more of the connectivity between the PS3 system and the Vita by showcasing games like Playstation All-Stars Battle Royale (which was recently announced for the Vita as well as PS3) and a game we haven't really seen since last year's E3, Ruin (now titled Warriors Lair). Of course I'm sure they'll have PS3 games to show as well including God of War: Ascension, The Last of Us, Dust 514, and LittleBigPlanet Karting. Wouldn't it be nice to see some Grand Theft Auto V footage here? If there's a conference to have it, I'm going to go with Sony. Those expecting a new system announcement...I'm guessing you'll need to hold your breath.
- Microsoft - I think Microsoft has sort of fallen under the radar for E3 this year since most people can really only name Halo 4 as something they will show. Alan Wake was rumored to have a sequel underway, so that's a possibility, along with Forza which seems to be a staple almost every year. It would be no surprise to have Kinect shown for a while with more application uses and games, but I think Microsoft will try and go with exclusive content for the main serving of content. Since the Resident Evil demo was a timed exclusive for the 360, I'm guessing there may be some gameplay footage shown at this conference. And of course, don't count them out of holding out exclusivity for Call of Duty: Black Ops 2 as well. New console here? Nope. Hold it just a little longer.
- Nintendo - Here's that new console you were wanting: the WiiU. Although most people were looking forward to it last year, there wasn't a whole lot to go off of. I would say we can expect to see a price for the system, to see the system itself, and perhaps...a name change. Mario and Pikmin have already been announced for WiiU so those should be seen, and remember that mention of Smash Brothers last year? Maybe a quick video of that will be shown as well. Then some name drops of games coming out for the system and finally the time period it'll be released. Maybe not an exact day, but I would say "Winter 2012". But before all of that, expect a lot of 3DS games, including ones mentioned last year. Luigi's Mansion seems like a no-brainer along with the New Super Mario Bros. 2 game, but I have a feeling there may also be a new Kirby game in the works and some sort of RPG shown at the conference as well.
- Ubisoft - What do you honestly think? They have one of the biggest games coming out this year in Assassins Creed 3, so there is no doubt that it will come up for a lengthy amount of time during their press conference. The same with Far Cry 3 which was also shown last year and seems to be another of their core game they want to push. Rayman Legends has recently been announced and the predecessor had time devoted to it last year, so there's a good chance it'll be shown. They also announced Shootmania to be shown at E3, and it seems like something that would find it's way into their conference as well. The crux of their presentation will depend on if they have Mr. Caffeine do the hosting. Despite how terrible he was, I found enjoyment in all of his bombed jokes.
- EA - I would say EA should have a strong appearance at E3 this year. They have Madden 13 to show and all the various updates to the game that seem to be receiving some praise, Crysis 3 which was recently announced with lots of high-tech bow and arrow action, and Medal of Honor may make an appearance with Warfighter. Also, remember that ending of Mass Effect 3 that caused the Internet to implode with hatred? Well, I expect them to show hints of the "true" ending DLC that they said they would make on the fans behalf. With Katy Perry having some sort of The Sims involvement, maybe they'll even treat everyone to a performance by her as well! Oh yeah, and that new SimCity game that they plan to drop on PC's next year. You remember that game right?
Side notes of confirmations, rumors and speculations:
- Skyrim DLC: Dawnguard - It's already been announced and...that's about it. If they want to show gameplay of it (or anything else for that matter), there would be no better time than at E3.
- Epic & Unreal Engine 4 - Epic plans on revealing Unreal Engine 4 and minds will be melted. In so many words, that's what has been promised upon the showing.
- The Last Guardian - I said it last year, and I'll say it this year. Eventually I'll have to be right...right? But after Fumito Ueda's departure from Sony, it may speed up the process. But I didn't add it to Sony's press conference...just in case.
- Overkill & Valve - Earlier this week there was talk of a collaboration between the PAYDAY: The Heist and Left 4 Dead crews. While it may seem early, it would sure be nice to see what kind of collaboration is taking place exactly.
- Kingdom Hearts - Tetsuya Nomura may have put his foot in his mouth by saying Kingdom Hearts is due for another console game. Whether this an HD collection or Kingdom Hearts 3, he may want to do some calisthenics if nothing is mentioned shortly. He said we may know if we finish Dream Drop Distance (releasing in July), but that's soooo far away.
- Just Cause 3 (and 4?) - Well, since Just Cause 4 already has web domains in the works from recent news, that could mean Just Cause 3 is underway. That could mean an appearance next week at E3. Hopefully someone from Eidos parachutes it in.
- Half-Life Episode 3 - You can't have a rumors and speculations section without including this game. No real basis for it...but yeah.
Up until doing this, I was kind of hesitant about E3. This year in general has felt somewhat underwhelming in video games other than an occassional few. The constant push-backs in release dates aren't helping at all with Bioshock: Infinite, Aliens: Colonial Marines, Tomb Raider, etc now shipping in 2013 instead of 2012 have caused me to feel a sense of sadness from how big this year was going to be. In truth, this year still has potential for being a pretty amazing year. There's a lot of games lined up that we know about, but may not think about all the time. Then there's the ones that still haven't been announced. Add in the potential of the WiiU being released by the end of this year and 2012 doesn't look half bad. Sometimes it just takes a list to see that.
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Friday, May 4, 2012
Why I'm Stumped With Fez
There's a game that's going around, and I'm sure you all know it, named Fez. It's a game that after 4-5 years in the making has received a number of awards and discussion. It was finally released to the masses after the controversy that was the creator of the game Phil Fish's "Japanese games suck" comment. Despite the long development time and the backlash he received after the comment, the game received very positive reviews.
But here's where I'm stuck...
The concept of the game sounds intriguing. A little 2D man who receives a little Fez hat that allows him to see a different dimension that he uses to solve puzzles to save his world. Many have commented on the music being amazing and the gameplay a little similar to the Paper Mario form of shifting perspectives. There is nothing that I just wrote that would keep me from wanting to play this game. However, the number of reviews on this game do. Below is a few things that I have noticed either said about the game, or not really discussed about it.
Now, I'm confused on why these have been praised where in other games they would be criticized. For example, the going to the community to solve puzzles. Anytime a puzzle game comes out, people always say how important it is to be able to figure them out by yourself. A good puzzle, as most will put it, will leave you scratching your head one minute. But as soon as you figure it out, you feel like a moron for not piecing it together sooner because it was so obvious. That doesn't seem to be the case with Fez. Instead, it is rewarded for being so difficult that you have to not only come to the game with a specific understanding of ideas and previous knowledge, but to go online to find answers that other people have answered.
Not only does this isolate people who may not have an Internet connection (which is something people bring up often when it comes to digital distribution talk), but it brings up the discussion on why sites like Gamefaqs can be scoffed at in one regard of receiving help, but receiving the same amount of help on the game's forum is okay.
My main problem with the puzzles and level of difficulty is the one that had the entire Fez community working in tandem, and that's the very last puzzle. With such a large number of people working on it, one puzzle should not have caused such a problem for them. But not only was it a problem, it was solved by brute force, not any specific methodology. Nobody who has played Fez can find any sort of reasoning behind the answer to the last problem, nor are they sure it IS the last problem. And while some reviewers were amazed at this and didn't seem to have any issues, it contradicts the very statements they say about games like Portal about the feeling of success they receive when figuring it out. The best part about this puzzle is how the community came together to do it, and that I can understand.
So my question would then be, what about people who come in later? If one of the best things about Fez was the community interaction, what happens to players who play the game at a later date. That community interaction is moot, because the puzzles have already been solved. So one of the best parts about this game is suddenly diminished because being a part of the community to solve Fez's most mind-numbingly frustrating puzzle is gone. The answers have been found, and the game has become nothing more than a Gamefaqs solution away.
But what I'm most concerned about is the actual fun factor. Puzzle games can be fun. Again, Portal is the perfect example of that. So why can't I find many reviewers actually say this game is fun in any term of the word. I can respect the puzzles being hard. Phil Fish sounds like he's on a genius-level I'll never come close to and I am envious of that. The music is apparently amazing and every screenshot I see of the game looks remarkable. I heard the platforming itself is somewhat lacking, and the premise of the game sounds like something I would love. Yet why is it that every person that talks about this game sound like they were clubbed in the back of the head repeatedly while playing it? Being frustrated to the point of looking up answers is not fun. Neither is having to play through a chunk of the game until it picks up interest. Where the actual enjoyment of the game comes from is beyond me, but perhaps it's an elaborate puzzle where I have to decipher the true feelings of the game by picking out every third letter in words with two vowels or more and piecing the letters together backwards.
I'm not sure what to think of Fez. Since I am unable to play the game currently due to no X-Box in the house, all I have to go off of is the reviews and I'm completely baffled by what I'm hearing from them. But at the same time, if the game ever releases to the PS3, I know I'll get it just to see what the hubbub is about. Some people probably think I just don't "get" Fez and I won't until I play it, and that may be true. But I don't "get" how Fez could go against what people want in games but be given the scores that it has when other games would be rated lower due to the same things. So Phil Fish, if you are reading this (doubtful), I hope the game is released on PS3. I would love to be proven wrong and see what this game is about. And if possible, send me a cheat sheet. I've seen the ones people have made, and I don't know if I'm smart enough to figure it out on my own.
But here's where I'm stuck...
The concept of the game sounds intriguing. A little 2D man who receives a little Fez hat that allows him to see a different dimension that he uses to solve puzzles to save his world. Many have commented on the music being amazing and the gameplay a little similar to the Paper Mario form of shifting perspectives. There is nothing that I just wrote that would keep me from wanting to play this game. However, the number of reviews on this game do. Below is a few things that I have noticed either said about the game, or not really discussed about it.
- This game can be a chore and frustrating, and not particularly in a good way. Not until after you see the first "ending" does it really open up to the absolute craziness that makes this game what it is.
- Most reviewers don't actually say this game is fun in any way shape or form. They comment about what this game turns into and the puzzle lunacy, but nowhere do they make the game sound fun or that they had any fun while playing it.
- How great it feels to go to the community and see them try to solve puzzles together because nobody seems to be able to do it themselves in game. This moment in gaming where so many people come together to find everything they can in it, and that it may never have been done on this scale before.
Now, I'm confused on why these have been praised where in other games they would be criticized. For example, the going to the community to solve puzzles. Anytime a puzzle game comes out, people always say how important it is to be able to figure them out by yourself. A good puzzle, as most will put it, will leave you scratching your head one minute. But as soon as you figure it out, you feel like a moron for not piecing it together sooner because it was so obvious. That doesn't seem to be the case with Fez. Instead, it is rewarded for being so difficult that you have to not only come to the game with a specific understanding of ideas and previous knowledge, but to go online to find answers that other people have answered.
Not only does this isolate people who may not have an Internet connection (which is something people bring up often when it comes to digital distribution talk), but it brings up the discussion on why sites like Gamefaqs can be scoffed at in one regard of receiving help, but receiving the same amount of help on the game's forum is okay.
My main problem with the puzzles and level of difficulty is the one that had the entire Fez community working in tandem, and that's the very last puzzle. With such a large number of people working on it, one puzzle should not have caused such a problem for them. But not only was it a problem, it was solved by brute force, not any specific methodology. Nobody who has played Fez can find any sort of reasoning behind the answer to the last problem, nor are they sure it IS the last problem. And while some reviewers were amazed at this and didn't seem to have any issues, it contradicts the very statements they say about games like Portal about the feeling of success they receive when figuring it out. The best part about this puzzle is how the community came together to do it, and that I can understand.
So my question would then be, what about people who come in later? If one of the best things about Fez was the community interaction, what happens to players who play the game at a later date. That community interaction is moot, because the puzzles have already been solved. So one of the best parts about this game is suddenly diminished because being a part of the community to solve Fez's most mind-numbingly frustrating puzzle is gone. The answers have been found, and the game has become nothing more than a Gamefaqs solution away.
But what I'm most concerned about is the actual fun factor. Puzzle games can be fun. Again, Portal is the perfect example of that. So why can't I find many reviewers actually say this game is fun in any term of the word. I can respect the puzzles being hard. Phil Fish sounds like he's on a genius-level I'll never come close to and I am envious of that. The music is apparently amazing and every screenshot I see of the game looks remarkable. I heard the platforming itself is somewhat lacking, and the premise of the game sounds like something I would love. Yet why is it that every person that talks about this game sound like they were clubbed in the back of the head repeatedly while playing it? Being frustrated to the point of looking up answers is not fun. Neither is having to play through a chunk of the game until it picks up interest. Where the actual enjoyment of the game comes from is beyond me, but perhaps it's an elaborate puzzle where I have to decipher the true feelings of the game by picking out every third letter in words with two vowels or more and piecing the letters together backwards.
I'm not sure what to think of Fez. Since I am unable to play the game currently due to no X-Box in the house, all I have to go off of is the reviews and I'm completely baffled by what I'm hearing from them. But at the same time, if the game ever releases to the PS3, I know I'll get it just to see what the hubbub is about. Some people probably think I just don't "get" Fez and I won't until I play it, and that may be true. But I don't "get" how Fez could go against what people want in games but be given the scores that it has when other games would be rated lower due to the same things. So Phil Fish, if you are reading this (doubtful), I hope the game is released on PS3. I would love to be proven wrong and see what this game is about. And if possible, send me a cheat sheet. I've seen the ones people have made, and I don't know if I'm smart enough to figure it out on my own.
Monday, September 19, 2011
DCUO going Heroic! Free 2 Play in October!
After realizing that WOW is the only successful MMO that will utilize monthly subscriptions, DC Universe Online has finally scratched their monthly payments and are going F2P starting at the end of October. Or at least, October is when they say they will. If anyone has been playing the game, they know that SOE can not be trusted with deadlines. So there is a chance this may not take effect until February 2012 sometime...
So they are breaking their model into three areas:
Free: Expect the basic. Only two characters available, limited powers, limited character slots...well...limited everything. If they want more of them, they will have to pay for them. Must still pay for DLC.
Premium: This is where I fall in. For those who have paid for the game or have paid $5 in the game will fall under this category. This is where the normal range of stuff falls. There are still some limitations in terms of what can be in the bank, how much money you carry, inventory slots and the like; but for the most part it will be what players currently have. Must still pay for DLC.
Legendary: For those that still want to pay, this is what you want. More characters! Bigger money limit! More inventory slots! More bank slots! And DLC is FREEEEEEEEEE!!!!
As someone who has owned the game since day 1 (well, I traded it in to Amazon before they realized it couldn't be played again, but I bought it a second time...I'm a glutton for punishment) I can honestly say it's about damn time. I had fun with the game, don't get me wrong, but I think the devotion to it was due to my lifelong love for the DC Comics.
The game itself had many problems. Missions were repetitive and you were guaranteed to collect 20 things, defeat 25 enemies, do those things two more times, destroy some objects, then go in a building and fight a main villain/hero. Rinse and repeat all the way to level 30 and again some if you want to create a new character. The sad part is, it didn't matter if you were hero or villain. Didn't matter if you were mentored by Superman or Batman. Didn't matter what power you had. The majority of the missions in that game applied to everyone across the board. So expect to play the same thing multiple times if you are making multiple characters.
Also, the chat was broken. I could rarely hear people talk and it was a common occurrence at least on the PS3. There were times I would try to fly somewhere only to come to a complete stop while the chat menu popped up despite never having clicked the button for the menu in the first place. And one of the most annoying problems of all, the delay it took for the world to pop in. I will lend this advice now. If you are going to a mission, stop well ahead of entering the orange mission area. Too many times I have died because I entered the mission and was getting demolished by invisible enemies that hadn't loaded up onto the screen yet. Very annoying.
But the game was still fun. The combat worked well, people were always willing to help out, and customizing the character is one of the highlights of the game. Could the game have improvements? Sure, what game can't. But despite the faults this game has, it was still fun. But it isn't fun enough to charge a monthly fee based on how broken the game still is. They have recently added a new power, that of light. So if you want to be a Green Lantern or a Yellow Lantern, that option is there now as well.
But for this game to really excel, it needs to make improvements. The following list is my opinion of what SOE needs to do to make this game superior to the other Superhero/Supervillain game out there:
1. Fix the bugs: Too many times have I been stuck in a position where I can't attack. I can't explain it. I can't move a muscle. I sit there and can spin in a circle while stuck in a combat position, but my character just receives the punishment and doesn't give it. There have been some mission glitches where I finish a mission but doesn't give me credit for it. I have even flown through the floor of the Watchtower and flew through space and being unable to get back in. And when I do get in, sometimes I can't leave. I'll go over to the teleporter to head to Gotham but it doesn't take me anywhere. I'm pressing the damn O button DCUO, take me where I want. But no, I just sit there. Stuck in the watchtower as if Final Crisis has occurred.
2. Expand the level: The level cap is 30. While it feels like it takes forever to get there due to playing missions for the 6th time, it would be nice if the cap would rise. While there are ways to still increase the stats through new weapons and armor, part of the thrill is leveling up and gaining new abilities. If they would do this, it would increase the longevity of characters and gameplay.
3. New powers and costumes!: It's one thing to have powers similar to Superman. It's another to have a costume almost similar to Superman. But being able to purchase the S symbol or a cape with the S symbol would be awesome. There are too many Big Bad Beetleborg costumes running amok in that game the creativity of characters feel at an all time low. And while everyone running around with a Deathstroke costume wouldn't make it any better, I think there would be more people trying out different costumes to look like a cool Green Lantern with the Green Lantern symbol than someone who just received the mentor armor that they want to run around and show off. The same with powers. I want someone to shoot electricity from their hands or stretch twenty feet to pull enemies closer. I want to grow to be 15 feet and kick around enemies with my boots. There are so many powers available in the DCU, it would be nice to see some more added. You add stuff like this, and you will bleed my wallet dry!
4. World Events: I don't know how easy this would be. I'm not a programmer and I don't know anything about MMO's. In fact, this is my first MMO. But how awesome would it be to have Imperiex attack the planet? Not just a small area, but Imperiex drones dropping out of the sky with only a few safe areas for people to gather? Or how about the Anti-Montior stomping around Metropolis with heroes and villains all trying to take him out together? So many awesome opportunities and so far nothing like that.
Those are just my few gripes about the game and it would be nice for it to be improved on. So if you haven't tried the game, what have you got to lose now? Well, besides the space. It's a huge game (18 gbs I think it maxed out at?). Everyone harps MMO's to be free to play. This one is now, so give it a shot and let's see all those new heroes and villains roam the city.
Labels:
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Friday, July 1, 2011
REVIEW: Sonic & Sega All-Stars Racing
A few weeks ago, I sat down to this computer and started typing up a review for Brink and LA Noire. I ultimately realized...why would I want to review games that had received enough discussion when instead I could focus on lesser played games that SHOULD receive some sort of recognition. So I sat around playing some games recently, and after a purchase from Gamestop felt I came across one that I could finally write about.
Now, while I feel that those who did review this game seemed to be pretty praiseworthy about it, I think it felt more sideline-esque. Worthy of a mention, but easily overlooked and just briefly stated. After spending quite a few hours this week playing this game, I came to the realization that if you don't have Mario Kart at your disposal, or even if you do, this game could possibly become your favorite cart racer you have played in years.
Sonic & Sega All-Stars Racing features twenty characters and around 30 playable tracks that all revolve around Sega games. While I haven't played a lot of Sega games (and had missed the Dreamcast altogether), a lot of what is in this game didn't seem like it would appeal to me. Half of the characters I didn't know anything about and the most knowledge I had about them is that I heard of the game they were in...but never played it myself. Fortunately for those of us with no experience with Shenmue, Space Channel 5, and ChuChu Rocket!, the majority of the characters in the game (7 of the 20 to be exact) come from the various Sonic games throughout Sega's history. Of course you will see Sonic and Tails, but Shadow the Hedghog makes an appearance along with the much hated Big the Cat.
Once you pick the character you would like to use, there are also 24 tracks to choose from all coming from the same games the characters are in. Here is where I think it starts to overshadow the popular Nintendo cart racing games. The levels in this game are nothing short of beautiful. Bright bold colors with lively music and some creative looks to the level left me in awe. One level in particular involved driving on a sort of "rainbow road" but in the distance is a large head of some characters that I'm unfamiliar with and streams of colors everywhere leading to one trippy experience. I have played many of the Mario Kart games, and none of the levels have really caught my interest the way these levels have.
The controls in this game are remarkably smooth. The movements are tight, drifting is very easy and also a large part of this game, and I have yet to have any issues with placing items. The one drawback I have with the controls are the stiffness and difficulty I have with the character All-Star moves. For example, Tails has the special move of calling down a tornado. Moving Tails and the tornado is quite a frustrating thing. Moving left and right feels almost non-existant while the character itself is automatically propelled forward in the track. As a whole however, the controls are responsive and crisp and easy to pick up and simply play.
All of the characters and tracks that are playable are not available right at the beginning. As the game is played, the player racks up Sega Miles which they can then use to unlock various other characters, tracks, and music to use. While I haven't quite figured out how the Sega Miles calculator works, I would think it safe to assume that it depends on how big the track is, how many laps you do, the difficulty, and what place you finish in. These are quite easy to attain and can be done in the various modes that the game offers from Single Race, Grand Prix, Time Trials, or the missions it offers.
The game modes offer a lot of replayability and a nice mix of ideas that make it push past a simple battle cart game. Like most games, you have the regular single race where you pick the level, the character, how many laps, etc. There are also six different Grand Prix events, each with four different levels to play with basically the same scoring method that Mario Kart has. Time Trials are just what they sound like. You race around tracks trying to reach the quickest time battling not only yourself, but also the staff racer and also the ability race against the ghosts of those on the leaderboard for the game. Finally, the Mission mode has 64 different...well...missions you play from that you need to try to AAA rank in. You can get by getting lower scores, but the AAA is what you should shoot for. While I haven't finished all 64 missions since more unlock as you play them, I have had missions where I roll around on a giant egg as Billy Hatcher, try to get all the chaos emeralds and as many coins I can as Dr. Robotnik, knockout races where a timer ticks down and once it reaches 0 the person in last place is out, and one where targets move on the track and you need to shoot them all with boxing glove items. Very nice addition to an already great game.
Speaking of items, expect a lot of similarities to the italian plumber version. Instead of hitting question mark boxes and running over brightly colored arrows to dash, expect to grab question mark bubbles and run over blue arrows to speed up. Missiles have replaced red turtle shells while green turtle shells have been replaced with green boxing gloves. Each character also comes with a special maneuver if they are racing rather badly, but fortunately the rubber-band gameplay is not as bad as it's Nintendo counterpart and while I'm in first, I've never been threatened by a character who went into their "All-Star" attack. Throw in some other items like a confusion star that turns the world upside down for a character or a horn that blasts characters too close to you, and despite the similarities, it comes out with a good number of likeable items.
Now, I have mentioned Mario Kart several times in this review and normally I'm not a big fan of reviewers throwing in other games to describe the one they are trying to review. However, once you play this game, you'll notice why I used it. This game does more than simple nods to Mario Kart, it flat out goes full Night at the Roxbury head bob for this game. Make no mistake, Sega made this game to try and capture the Mario Kart audience that wasn't quite being fulfilled enough on the Wii and DS, and for sure wasn't being satisfied on the Xbox or Playstation. And while games that try to cash in on other game successes usually come off pretty poor, I hope Sega comes out with more. This was an immensely satisfying game and the best cart racer I've played since the original Mario Kart.
Labels:
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Mario Kart,
PS3,
Racing,
Sega,
Sonic,
Sonic Sega All-Stars Racing,
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Wii,
Xbox
Friday, May 20, 2011
E3 Press Conferences
Other than the Sony mishap, there's not much news to talk about is there? So I'm focusing (yet again) on E3 and what to expect from the 3 big press conferences held by Sony, Nintendo, and Microsoft. So the company with the least amount of news going into E3 is Microsoft, and they are kicking off the show conferences.
1. Microsoft - The Underdog
On June 6th, at 10am, Microsoft will be taking the stage for their conference. And truthfully...nobody really knows what to expect. The obvious thing will be Kinect games and going from the rumblings around the web, they will try to bring in some fans with some core games. Child of Eden is a good possibility with it's release being the following week and I'll go so far as to say a Dance Central 2 after the critical acclaim it received the previous year. I would also expect them to discuss a lot of features that they are talking about for it and an idea of when to see those.
Expect new features for the X-Box like they do yearly. With the acquisition of Skype, that has to be included in the conference somewhere and how that will be brought into the system. New avatar stuff comes about every year with some sort of app that nobody really cares about but Microsoft will include anyways.
I would expect to hear something Halo related, whether it be a new game but it seems more likely for a re-release of a previous game. I've heard a lot of the original being the re-release, but I could see them go the Sony route and re-release the first two games on a collection disc ala God of War, Tomb Raider, etc. The recent news of the Alan Wake downloadable makes that a possibility of something to be shown and I would say it's a safe bet that a Forza is also in the works. Gears of War 3 is a given since that is coming out this year. Oh, and expect a tease of the summer sales they tend to do with the new arcade games to come out. They also normally announce some sort of exclusive with a game like Call of Duty and the map packs, so with the new Modern Warfare coming out, exclusivity with new DLC for that.
Lastly will be a price cut. In fact, I'll say it here. Price cut on all console systems, not just X-Box. I would say Kinect as well, but with the success of it still selling, if a price cut is in the works it will probably wait until Winter for the Christmas rush. Speaking of Kinect, also expect them to continually praise it's success until you hear crickets and snores from the audience. We've heard the same "Kinect is the fastest selling..." discussion since it's release, we don't need it taking up valuable time at the press conference that's supposed to intrigue people for the future.
Unless Microsoft has something hidden behind a big curtain this year, this press conference will be a dud. Kinect will be a big focus since it's the only thing close to a "new system" that they have to compete with Sony and Nintendo's new systems. They need to show games though, not just for Kinect, but for the console as well. They shouldn't rely heavily on 3rd party games to carry their system this year, because the other two consoles are releasing a ton of system exclusive content. They need to WOW with Kinect and they have to get gamers psyched up for future 360-exclusive releases if they even want people to remember they were there this E3.
2. Sony - Winning People Back
The past couple months have NOT been kind to Sony. If the Geohot mess wasn't bad enough, the hackers last month certainly was. So this E3 conference is a major event for Sony especially so soon after the new PSN arrives and the "Welcome Back Program" looms in the future. Which leads me into what will happen on June 6th at 5pm...
Do they address it, or don't they? Part of me thinks they want to move on and try to just impress the hell out of everybody in an attempt to make them forget. It's been discussed pretty extensively the past few weeks and will be for the next two at least. But...it's the elephant in the room. The big fat elephant they have dancing on their projection screen while they try to sell us on the NGP. They have to address it. An apology will be made I'm sure and I think they will also reiterate how important their consumers security is and they will then go into detail about the situation and what they have done to make it better. I also don't expect us to see the "Welcome Back Package" until E3 or maybe slightly after just so they can bring it up as a "see...we care!" way to finish that topic.
I'm sure the Playstation Phone...Xperia Play...whatever it's called will also be talked about. Most people won't care, but I'm sure there will be a few minutes just for this phone and what it can do.
But...the NGP will be the big thing for Sony. We'll get to see it running with games like Uncharted and Wipeout and they let us know all the specs and details about the system and even the release date, price, and list of games. If they don't, they are foolish. They may discuss the PSP and how they plan on improving that with the NGP, but I see a decent portion of the conference being devoted to this new handheld with cheap shots thrown at Nintendo about gimmicky 3D (before they go into their 3D Playstation games and televisions part of the show).
Then out come the games. Twisted Metal was the big reveal last year, so I'm not expecting that to be the finale but it's expected to have something at the conference. The same with Resistance 3, Uncharted 3, The Last Guardian, Dark Souls (maybe), the upcoming Final Fantasy and some news on more collections such as the Ico/Shadow of the Colossus one and probably show us what that looks like cleaned up. The finale, in my mind, has to be The Last Guardian. People have wanted more on that game than any other the past few years and it's time it came out. I'm calling it now...Gameplay will be shown and a release date will be given.
Sony has the potential to be the big show. Nintendo has all eyes on them for their new console reveal, so Sony will have to put the effort in to divert the attention their way. If they do it correctly, and Nintendo fails to impress, Sony has this one in the bag. The PSP was a disappointment (let's not even mention the GO), so a big focus will be on promoting the NGP and they have to have it a decent price to compete with the 3DS regardless of what it can do. They need to acknowledge the recent hackings if only to get it out of the way especially since people are wanting to hear Sony discuss it. And finally, show us that extensive PS3 exclusive list of games to expect that people often overlook for the X-Box's piddly exclusives.
3. Nintendo - All or Nothing
The day everyone is waiting for is June 7th. At 9 in the morning, Nintendo takes the stage with big expectations and hopeful explanations.Their conference will be divided into 3 sections: 3DS, Wii, and Cafe'. Now, will the 3DS go before or after the Wii? It is just their handheld system and they tend to get less love at press conferences than consoles, but with the Wii dying, I can see the 3DS going second. However, if they want to promote the Cafe' right (and depending if they have games to show), they will show the Wii THEN Cafe' if only to show the major differences between the systems.
The 3DS has sold well, but not to Nintendo's liking. They will address this and show how they plan on improving this. So...bring out the 3DS games. The list of games that came out last year will have footage for this year along with seeing what that Super Mario Bros title tease is all about. They know one of the major downfalls of the 3DS was the lack of games so they want to prove everyone wrong and show that it wasn't wrong for them to purchase this system. Zelda, Mario Kart, Super Mario Bros 3 (?), the e-shop, and more will be discussed in this portion of the conference. Oh. Price drop for the handheld as well and maybe a new iteration by the end of the year.
The Wii is dying, but not quite dead. They will still show games that will be coming out this year, similar to what they did last year with games like Donkey Kong, Kirby, etc. Games we weren't expecting, but will see for the Wii shall be announced that will come out before the year's end and of course the one we do know about: Skyward Sword. The problem is, again, the Wii is on it's last legs. Other than some new game announcements and a price decrease, there's not much going for this system this E3. If anything, it's just to help propel the new system to the fanbase.
The big announcement of E3! PROJECT CAFE! The mysteries will be unveiled. What will it look like!? The the hell is the deal with the controller!? Are the graphics really better!? These questions and more will all be answered. This is what everyone wants to know and see at E3. Nintendo can win back a large portion of the hardcore gamers they lost with the Wii, or they can utterly disappoint everyone with a lackluster system that barely competes with the current gen of consoles. What happens here will help dictate the pace of the next generation of consoles. Sony and Microsoft are definately keeping an eye on this console and if it looks like it will be a beast, it could cause them to speed up towards their next system as well. I'm not sure exactly what Nintendo will show, but if they are shooting for the core audience I would expect big name developers to be mentioned, maybe some video of what games will look like, and the hardware itself at the very least. They may hold off on showing the controller, but since it's not as big of a departure that the wiimote was, I don't see them keeping that a secret.
Nintendo's conference will be the most interesting. This is the one people are looking forward to but can Nintendo show enough leading up to the reveal of Project Cafe to interest people? The console itself may show too much or too little and like any reveal can cause some ripples in the fandom. The 3DS didn't get the greatest reception upon it's reveal, it wasn't until people had it in their hands before it really took off. This console could be the same. If Nintendo has a lackluster showing for Project Cafe, the rest of their show will be scoffed at. The 3DS is to help people feel better about their purchase, the Wii is to bide the time until the new console, and the Cafe is supposed to have people excited for the future. If Cafe' is disliked, nobody will care about the Wii releases since those are dying out anyways and the 3DS is just a handheld so it's not held up to the same standards of a console and that news will play 2nd fiddle anyways.
It is coming. We are just a few weeks away and most things are pure speculation at this point. News tends to be pretty dead up until E3 (unless smaller devs want to get SOME mention before the wave of news hits), but with what's coming up, can everything deliver? There's a lot of hope for what's coming out in Sony and Nintendo's camp, and Microsoft has people scratching their heads. But if last year was any indication, anything can happen. It is coming. We are just a few weeks away...
1. Microsoft - The Underdog
On June 6th, at 10am, Microsoft will be taking the stage for their conference. And truthfully...nobody really knows what to expect. The obvious thing will be Kinect games and going from the rumblings around the web, they will try to bring in some fans with some core games. Child of Eden is a good possibility with it's release being the following week and I'll go so far as to say a Dance Central 2 after the critical acclaim it received the previous year. I would also expect them to discuss a lot of features that they are talking about for it and an idea of when to see those.
Expect new features for the X-Box like they do yearly. With the acquisition of Skype, that has to be included in the conference somewhere and how that will be brought into the system. New avatar stuff comes about every year with some sort of app that nobody really cares about but Microsoft will include anyways.
I would expect to hear something Halo related, whether it be a new game but it seems more likely for a re-release of a previous game. I've heard a lot of the original being the re-release, but I could see them go the Sony route and re-release the first two games on a collection disc ala God of War, Tomb Raider, etc. The recent news of the Alan Wake downloadable makes that a possibility of something to be shown and I would say it's a safe bet that a Forza is also in the works. Gears of War 3 is a given since that is coming out this year. Oh, and expect a tease of the summer sales they tend to do with the new arcade games to come out. They also normally announce some sort of exclusive with a game like Call of Duty and the map packs, so with the new Modern Warfare coming out, exclusivity with new DLC for that.
Lastly will be a price cut. In fact, I'll say it here. Price cut on all console systems, not just X-Box. I would say Kinect as well, but with the success of it still selling, if a price cut is in the works it will probably wait until Winter for the Christmas rush. Speaking of Kinect, also expect them to continually praise it's success until you hear crickets and snores from the audience. We've heard the same "Kinect is the fastest selling..." discussion since it's release, we don't need it taking up valuable time at the press conference that's supposed to intrigue people for the future.
Unless Microsoft has something hidden behind a big curtain this year, this press conference will be a dud. Kinect will be a big focus since it's the only thing close to a "new system" that they have to compete with Sony and Nintendo's new systems. They need to show games though, not just for Kinect, but for the console as well. They shouldn't rely heavily on 3rd party games to carry their system this year, because the other two consoles are releasing a ton of system exclusive content. They need to WOW with Kinect and they have to get gamers psyched up for future 360-exclusive releases if they even want people to remember they were there this E3.
2. Sony - Winning People Back
The past couple months have NOT been kind to Sony. If the Geohot mess wasn't bad enough, the hackers last month certainly was. So this E3 conference is a major event for Sony especially so soon after the new PSN arrives and the "Welcome Back Program" looms in the future. Which leads me into what will happen on June 6th at 5pm...
Do they address it, or don't they? Part of me thinks they want to move on and try to just impress the hell out of everybody in an attempt to make them forget. It's been discussed pretty extensively the past few weeks and will be for the next two at least. But...it's the elephant in the room. The big fat elephant they have dancing on their projection screen while they try to sell us on the NGP. They have to address it. An apology will be made I'm sure and I think they will also reiterate how important their consumers security is and they will then go into detail about the situation and what they have done to make it better. I also don't expect us to see the "Welcome Back Package" until E3 or maybe slightly after just so they can bring it up as a "see...we care!" way to finish that topic.
I'm sure the Playstation Phone...Xperia Play...whatever it's called will also be talked about. Most people won't care, but I'm sure there will be a few minutes just for this phone and what it can do.
But...the NGP will be the big thing for Sony. We'll get to see it running with games like Uncharted and Wipeout and they let us know all the specs and details about the system and even the release date, price, and list of games. If they don't, they are foolish. They may discuss the PSP and how they plan on improving that with the NGP, but I see a decent portion of the conference being devoted to this new handheld with cheap shots thrown at Nintendo about gimmicky 3D (before they go into their 3D Playstation games and televisions part of the show).
Then out come the games. Twisted Metal was the big reveal last year, so I'm not expecting that to be the finale but it's expected to have something at the conference. The same with Resistance 3, Uncharted 3, The Last Guardian, Dark Souls (maybe), the upcoming Final Fantasy and some news on more collections such as the Ico/Shadow of the Colossus one and probably show us what that looks like cleaned up. The finale, in my mind, has to be The Last Guardian. People have wanted more on that game than any other the past few years and it's time it came out. I'm calling it now...Gameplay will be shown and a release date will be given.
Sony has the potential to be the big show. Nintendo has all eyes on them for their new console reveal, so Sony will have to put the effort in to divert the attention their way. If they do it correctly, and Nintendo fails to impress, Sony has this one in the bag. The PSP was a disappointment (let's not even mention the GO), so a big focus will be on promoting the NGP and they have to have it a decent price to compete with the 3DS regardless of what it can do. They need to acknowledge the recent hackings if only to get it out of the way especially since people are wanting to hear Sony discuss it. And finally, show us that extensive PS3 exclusive list of games to expect that people often overlook for the X-Box's piddly exclusives.
3. Nintendo - All or Nothing
The day everyone is waiting for is June 7th. At 9 in the morning, Nintendo takes the stage with big expectations and hopeful explanations.Their conference will be divided into 3 sections: 3DS, Wii, and Cafe'. Now, will the 3DS go before or after the Wii? It is just their handheld system and they tend to get less love at press conferences than consoles, but with the Wii dying, I can see the 3DS going second. However, if they want to promote the Cafe' right (and depending if they have games to show), they will show the Wii THEN Cafe' if only to show the major differences between the systems.
The 3DS has sold well, but not to Nintendo's liking. They will address this and show how they plan on improving this. So...bring out the 3DS games. The list of games that came out last year will have footage for this year along with seeing what that Super Mario Bros title tease is all about. They know one of the major downfalls of the 3DS was the lack of games so they want to prove everyone wrong and show that it wasn't wrong for them to purchase this system. Zelda, Mario Kart, Super Mario Bros 3 (?), the e-shop, and more will be discussed in this portion of the conference. Oh. Price drop for the handheld as well and maybe a new iteration by the end of the year.
The Wii is dying, but not quite dead. They will still show games that will be coming out this year, similar to what they did last year with games like Donkey Kong, Kirby, etc. Games we weren't expecting, but will see for the Wii shall be announced that will come out before the year's end and of course the one we do know about: Skyward Sword. The problem is, again, the Wii is on it's last legs. Other than some new game announcements and a price decrease, there's not much going for this system this E3. If anything, it's just to help propel the new system to the fanbase.
The big announcement of E3! PROJECT CAFE! The mysteries will be unveiled. What will it look like!? The the hell is the deal with the controller!? Are the graphics really better!? These questions and more will all be answered. This is what everyone wants to know and see at E3. Nintendo can win back a large portion of the hardcore gamers they lost with the Wii, or they can utterly disappoint everyone with a lackluster system that barely competes with the current gen of consoles. What happens here will help dictate the pace of the next generation of consoles. Sony and Microsoft are definately keeping an eye on this console and if it looks like it will be a beast, it could cause them to speed up towards their next system as well. I'm not sure exactly what Nintendo will show, but if they are shooting for the core audience I would expect big name developers to be mentioned, maybe some video of what games will look like, and the hardware itself at the very least. They may hold off on showing the controller, but since it's not as big of a departure that the wiimote was, I don't see them keeping that a secret.
Nintendo's conference will be the most interesting. This is the one people are looking forward to but can Nintendo show enough leading up to the reveal of Project Cafe to interest people? The console itself may show too much or too little and like any reveal can cause some ripples in the fandom. The 3DS didn't get the greatest reception upon it's reveal, it wasn't until people had it in their hands before it really took off. This console could be the same. If Nintendo has a lackluster showing for Project Cafe, the rest of their show will be scoffed at. The 3DS is to help people feel better about their purchase, the Wii is to bide the time until the new console, and the Cafe is supposed to have people excited for the future. If Cafe' is disliked, nobody will care about the Wii releases since those are dying out anyways and the 3DS is just a handheld so it's not held up to the same standards of a console and that news will play 2nd fiddle anyways.
It is coming. We are just a few weeks away and most things are pure speculation at this point. News tends to be pretty dead up until E3 (unless smaller devs want to get SOME mention before the wave of news hits), but with what's coming up, can everything deliver? There's a lot of hope for what's coming out in Sony and Nintendo's camp, and Microsoft has people scratching their heads. But if last year was any indication, anything can happen. It is coming. We are just a few weeks away...
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